[General]
## Nexus mod ID for updates.
# Setting type: Int32
# Default value: 1042
NexusID = 1042
## Enable mod debug messages in console
# Setting type: Boolean
# Default value: false
EnableDebugMessages = false
## Use berry icons in the cultivator menu rather than the default ones
# Setting type: Boolean
# Default value: false
AlternateIcons = false
## Continue to show mushroom, thistle, and dandelion spawners after being picked. Thistle will lose the glow effect until ready to harvest.
# Setting type: Boolean
# Default value: false
AlwaysShowSpawners = false
## Enables small trees, bushes, shrubs, and vines.
# Setting type: Boolean
# Default value: true
EnableMiscFlora = true
## Enable this to attempt to load localized text data for the language set in the following setting
# Setting type: Boolean
# Default value: false
EnableLocalization = false
## Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json
# Setting type: String
# Default value: english
Language = english
[Mushrooms]
## Number of mushrooms required to place a pickable mushroom spawner
# Setting type: Int32
# Default value: 5
MushroomCost = 5
## Number of yellow mushrooms required to place a pickable yellow mushroom spawner
# Setting type: Int32
# Default value: 5
YellowMushroomCost = 5
## Number of blue mushrooms required to place a pickable blue mushroom spawner
# Setting type: Int32
# Default value: 5
BlueMushroomCost = 5
## Number of minutes it takes for mushrooms to respawn
# Setting type: Int32
# Default value: 240
MushroomRespawnTime = 240
## Number of minutes it takes for yellow mushrooms to respawn
# Setting type: Int32
# Default value: 240
YellowMushroomRespawnTime = 240
## Number of minutes it takes for blue mushrooms to respawn
# Setting type: Int32
# Default value: 240
BlueMushroomRespawnTime = 240
## Number of mushrooms a pickable mushroom spawner will spawn
# Setting type: Int32
# Default value: 1
MushroomReturn = 1
## Number of yellow mushrooms a pickable yellow mushroom spawner will spawn
# Setting type: Int32
# Default value: 1
YellowMushroomReturn = 1
## Number of blue mushrooms a pickable blue mushroom spawner will spawn
# Setting type: Int32
# Default value: 1
BlueMushroomReturn = 1
[Saplings]
## Number of birch cones required to place a birch sapling
# Setting type: Int32
# Default value: 1
BirchCost = 1
## Number of oak seeds required to place an oak sapling
# Setting type: Int32
# Default value: 1
OakCost = 1
## Number of ancient seeds required to place an ancient sapling
# Setting type: Int32
# Default value: 1
AncientCost = 1
## The minimum scaling factor used to scale a birch tree upon growth
# Setting type: Single
# Default value: 0.5
BirchMinScale = 0.5
## The maximum scaling factor used to scale a birch tree upon growth
# Setting type: Single
# Default value: 2
BirchMaxScale = 2
## The minimum scaling factor used to scale an oak tree upon growth
# Setting type: Single
# Default value: 0.5
OakMinScale = 0.5
## The maximum scaling factor used to scale an oak tree upon growth
# Setting type: Single
# Default value: 2
OakMaxScale = 2
## The minimum scaling factor used to scale an ancient tree upon growth
# Setting type: Single
# Default value: 0.5
AncientMinScale = 0.5
## The maximum scaling factor used to scale an ancient tree upon growth
# Setting type: Single
# Default value: 2
AncientMaxScale = 2
## Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
BirchGrowthTime = 3000
## Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
OakGrowthTime = 3000
## Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
AncientGrowthTime = 3000
## Radius of free space required for a birch sapling to grow
# Setting type: Single
# Default value: 2
BirchGrowRadius = 2
## Radius of free space required for an oak sapling to grow
# Setting type: Single
# Default value: 2
OakGrowRadius = 2
## Radius of free space required for an ancient sapling to grow
# Setting type: Single
# Default value: 2
AncientGrowRadius = 2
## Number of seconds it takes for a beech tree to grow from a beech sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
BeechGrowthTime = 3000
## Number of seconds it takes for a pine tree to grow from a pine sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
PineGrowthTime = 3000
## Number of seconds it takes for a fir tree to grow from a fir sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# D
[General]
## Nexus mod ID for updates.
# Setting type: Int32
# Default value: 1042
NexusID = 1042
## Enable mod debug messages in console
# Setting type: Boolean
# Default value: false
EnableDebugMessages = false
## Use berry icons in the cultivator menu rather than the default ones
# Setting type: Boolean
# Default value: false
AlternateIcons = false
## Continue to show mushroom, thistle, and dandelion spawners after being picked. Thistle will lose the glow effect until ready to harvest.
# Setting type: Boolean
# Default value: false
AlwaysShowSpawners = false
## Enables small trees, bushes, shrubs, and vines.
# Setting type: Boolean
# Default value: true
EnableMiscFlora = true
## Enable this to attempt to load localized text data for the language set in the following setting
# Setting type: Boolean
# Default value: false
EnableLocalization = false
## Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json
# Setting type: String
# Default value: english
Language = english
[Mushrooms]
## Number of mushrooms required to place a pickable mushroom spawner
# Setting type: Int32
# Default value: 5
MushroomCost = 5
## Number of yellow mushrooms required to place a pickable yellow mushroom spawner
# Setting type: Int32
# Default value: 5
YellowMushroomCost = 5
## Number of blue mushrooms required to place a pickable blue mushroom spawner
# Setting type: Int32
# Default value: 5
BlueMushroomCost = 5
## Number of minutes it takes for mushrooms to respawn
# Setting type: Int32
# Default value: 240
MushroomRespawnTime = 240
## Number of minutes it takes for yellow mushrooms to respawn
# Setting type: Int32
# Default value: 240
YellowMushroomRespawnTime = 240
## Number of minutes it takes for blue mushrooms to respawn
# Setting type: Int32
# Default value: 240
BlueMushroomRespawnTime = 240
## Number of mushrooms a pickable mushroom spawner will spawn
# Setting type: Int32
# Default value: 1
MushroomReturn = 1
## Number of yellow mushrooms a pickable yellow mushroom spawner will spawn
# Setting type: Int32
# Default value: 1
YellowMushroomReturn = 1
## Number of blue mushrooms a pickable blue mushroom spawner will spawn
# Setting type: Int32
# Default value: 1
BlueMushroomReturn = 1
[Saplings]
## Number of birch cones required to place a birch sapling
# Setting type: Int32
# Default value: 1
BirchCost = 1
## Number of oak seeds required to place an oak sapling
# Setting type: Int32
# Default value: 1
OakCost = 1
## Number of ancient seeds required to place an ancient sapling
# Setting type: Int32
# Default value: 1
AncientCost = 1
## The minimum scaling factor used to scale a birch tree upon growth
# Setting type: Single
# Default value: 0.5
BirchMinScale = 0.5
## The maximum scaling factor used to scale a birch tree upon growth
# Setting type: Single
# Default value: 2
BirchMaxScale = 2
## The minimum scaling factor used to scale an oak tree upon growth
# Setting type: Single
# Default value: 0.5
OakMinScale = 0.5
## The maximum scaling factor used to scale an oak tree upon growth
# Setting type: Single
# Default value: 2
OakMaxScale = 2
## The minimum scaling factor used to scale an ancient tree upon growth
# Setting type: Single
# Default value: 0.5
AncientMinScale = 0.5
## The maximum scaling factor used to scale an ancient tree upon growth
# Setting type: Single
# Default value: 2
AncientMaxScale = 2
## Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
BirchGrowthTime = 3000
## Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
OakGrowthTime = 3000
## Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
AncientGrowthTime = 3000
## Radius of free space required for a birch sapling to grow
# Setting type: Single
# Default value: 2
BirchGrowRadius = 2
## Radius of free space required for an oak sapling to grow
# Setting type: Single
# Default value: 2
OakGrowRadius = 2
## Radius of free space required for an ancient sapling to grow
# Setting type: Single
# Default value: 2
AncientGrowRadius = 2
## Number of seconds it takes for a beech tree to grow from a beech sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
BeechGrowthTime = 3000
## Number of seconds it takes for a pine tree to grow from a pine sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# Default value: 3000
PineGrowthTime = 3000
## Number of seconds it takes for a fir tree to grow from a fir sapling (will take at least 10 seconds after planting to grow)
# Setting type: Single
# D