## Settings file was created by plugin BetterUI v2.0.2
## Plugin GUID MK_BetterUI
[CustomElements]
## Select if you want to use an custom HP Bar.
# Setting type Boolean
# Default value true
useCustomHealthBar = true
## Select if you want to use an custom Stamina Bar.
# Setting type Boolean
# Default value true
useCustomStaminaBar = true
## Select if you want to use an custom Food Bar.
# Setting type Boolean
# Default value true
useCustomFoodBar = true
[Hover Text]
## Select duration display. 0 = Default, 1 = % Done, 2 = minsec left
# Setting type Int32
# Default value 2
timeLeftStyleFermenter = 2
## Select duration display. 0 = Default, 1 = % Done, 2 = minsec left
# Setting type Int32
# Default value 2
timeLeftStylePlant = 2
## Select duration display. 0 = Default, 1= % Done, 2 = minsec left
# Setting type Int32
# Default value 2
timeLeftStyleCookingStation = 2
## Select how chest emptyness is displayed. 0 = Default 1 = % 2 = items max_room. 3 = free slots
# Setting type Int32
# Default value 2
chestHasRoomStyle = 2
[Settings]
## Toggle whether to use custom huds or not.
# Setting type Boolean
# Default value true
useCustomHud = true
## Toggle hud editing mode.
# Setting type KeyCode
# Default value F7
toggleEditMode = F7
## Button needed to hold down to change HUD position. Check values httpsdocs.unity3d.comScriptReferenceKeyCode.html
# Setting type KeyCode
# Default value Mouse0
modKeyPrimary = Mouse0
## Button needed to hold down to change element dimensions. Accepted Values httpsdocs.unity3d.comScriptReferenceKeyCode.html
# Setting type KeyCode
# Default value LeftControl
modKeySecondary = LeftControl
## Change colorMode. Options 0=Normal, 1=Protanopia
# Setting type Int32
# Default value 0
colorMode = 0
## Show colored durability bars
# Setting type Boolean
# Default value true
showDurabilityColor = true
## Show Character XP Bar.
# Setting type Boolean
# Default value true
showCharacterXP = true
## Show item quality as stars
# Setting type Boolean
# Default value true
showItemStars = true
## Toggle the use of custom enemy hud
# Setting type Boolean
# Default value true
customEnemyHud = true
## Toggle if you want to hide the text with HP amount
# Setting type Boolean
# Default value false
hideEnemyHPText = false
## Show when you gain xp from actions.
# Setting type Boolean
# Default value true
showXPNotifications = true
## Toggle the use of custom skills UI
# Setting type Boolean
# Default value true
customSkillUI = true
## Toggle the visibility of custom info on character selection
# Setting type Boolean
# Default value true
showCustomCharInfo = true
## Show customized tooltips.
# Setting type Boolean
# Default value true
showCustomTooltips = true
## Show all item stats when mouse is hovered over armour amount.
# Setting type Boolean
# Default value true
showCombinedItemStats = true
[UI Edits]
## Scale item icon by this factor. Ex. 0.75 makes them 75% of original size
# Setting type Single
# Default value 0.75
iconScaleSize = 0.75
## Scale map pins by this factor. Ex. 1.5 makes the 150% of original size.
# Setting type Single
# Default value 1
mapPinScaleSize = 1
## Edit XP notification font size.
# Setting type Int32
# Default value 14
notificationTextSize = 14
## Extend notification with (xp gained) [currentoverall xp]
# Setting type Boolean
# Default value true
extendedXPNotification = true
## Choose how enemy lvl is shown. 0 = Default(stars) 1 = Prefix before name (Lv. 1) 2 = Both
# Setting type Int32
# Default value 1
enemyLvlStyle = 1
## Select Text size on enemyHud
# Setting type Int32
# Default value 14
enemyHudTextSize = 14
## How far you will see enemy HP Bar. This is an multiplier, 1 = game default. 2 = 2x default
# Setting type Single
# Default value 1
maxShowDistance = 1
## Select text size on skills UI
# Setting type Int32
# Default value 14
skillUITextSize = 14
## Rotate healthbar in degrees
# Setting type Int32
# Default value 0
healthBarRotation = 0
## Rotate staminabar in degrees
# Setting type Int32
# Default value 90
staminaBarRotation = 90
## Rotate foodbar in degrees
# Setting type Int32
# Default value 0
foodBarRotation = 0
[xDataUI]
## This is your customized UI info. (Edit to none, if having issues with UI)
# Setting type String
# Default value none
uiData = none
## Settings file was created by plugin BetterUI v2.0.2
## Plugin GUID MK_BetterUI
[CustomElements]
## Select if you want to use an custom HP Bar.
# Setting type Boolean
# Default value true
useCustomHealthBar = true
## Select if you want to use an custom Stamina Bar.
# Setting type Boolean
# Default value true
useCustomStaminaBar = true
## Select if you want to use an custom Food Bar.
# Setting type Boolean
# Default value true
useCustomFoodBar = true
[Hover Text]
## Select duration display. 0 = Default, 1 = % Done, 2 = minsec left
# Setting type Int32
# Default value 2
timeLeftStyleFermenter = 2
## Select duration display. 0 = Default, 1 = % Done, 2 = minsec left
# Setting type Int32
# Default value 2
timeLeftStylePlant = 2
## Select duration display. 0 = Default, 1= % Done, 2 = minsec left
# Setting type Int32
# Default value 2
timeLeftStyleCookingStation = 2
## Select how chest emptyness is displayed. 0 = Default 1 = % 2 = items max_room. 3 = free slots
# Setting type Int32
# Default value 2
chestHasRoomStyle = 2
[Settings]
## Toggle whether to use custom huds or not.
# Setting type Boolean
# Default value true
useCustomHud = true
## Toggle hud editing mode.
# Setting type KeyCode
# Default value F7
toggleEditMode = F7
## Button needed to hold down to change HUD position. Check values httpsdocs.unity3d.comScriptReferenceKeyCode.html
# Setting type KeyCode
# Default value Mouse0
modKeyPrimary = Mouse0
## Button needed to hold down to change element dimensions. Accepted Values httpsdocs.unity3d.comScriptReferenceKeyCode.html
# Setting type KeyCode
# Default value LeftControl
modKeySecondary = LeftControl
## Change colorMode. Options 0=Normal, 1=Protanopia
# Setting type Int32
# Default value 0
colorMode = 0
## Show colored durability bars
# Setting type Boolean
# Default value true
showDurabilityColor = true
## Show Character XP Bar.
# Setting type Boolean
# Default value true
showCharacterXP = true
## Show item quality as stars
# Setting type Boolean
# Default value true
showItemStars = true
## Toggle the use of custom enemy hud
# Setting type Boolean
# Default value true
customEnemyHud = true
## Toggle if you want to hide the text with HP amount
# Setting type Boolean
# Default value false
hideEnemyHPText = false
## Show when you gain xp from actions.
# Setting type Boolean
# Default value true
showXPNotifications = true
## Toggle the use of custom skills UI
# Setting type Boolean
# Default value true
customSkillUI = true
## Toggle the visibility of custom info on character selection
# Setting type Boolean
# Default value true
showCustomCharInfo = true
## Show customized tooltips.
# Setting type Boolean
# Default value true
showCustomTooltips = true
## Show all item stats when mouse is hovered over armour amount.
# Setting type Boolean
# Default value true
showCombinedItemStats = true
[UI Edits]
## Scale item icon by this factor. Ex. 0.75 makes them 75% of original size
# Setting type Single
# Default value 0.75
iconScaleSize = 0.75
## Scale map pins by this factor. Ex. 1.5 makes the 150% of original size.
# Setting type Single
# Default value 1
mapPinScaleSize = 1
## Edit XP notification font size.
# Setting type Int32
# Default value 14
notificationTextSize = 14
## Extend notification with (xp gained) [currentoverall xp]
# Setting type Boolean
# Default value true
extendedXPNotification = true
## Choose how enemy lvl is shown. 0 = Default(stars) 1 = Prefix before name (Lv. 1) 2 = Both
# Setting type Int32
# Default value 1
enemyLvlStyle = 1
## Select Text size on enemyHud
# Setting type Int32
# Default value 14
enemyHudTextSize = 14
## How far you will see enemy HP Bar. This is an multiplier, 1 = game default. 2 = 2x default
# Setting type Single
# Default value 1
maxShowDistance = 1
## Select text size on skills UI
# Setting type Int32
# Default value 14
skillUITextSize = 14
## Rotate healthbar in degrees
# Setting type Int32
# Default value 0
healthBarRotation = 0
## Rotate staminabar in degrees
# Setting type Int32
# Default value 90
staminaBarRotation = 90
## Rotate foodbar in degrees
# Setting type Int32
# Default value 0
foodBarRotation = 0
[xDataUI]
## This is your customized UI info. (Edit to none, if having issues with UI)
# Setting type String
# Default value none
uiData = none