## Settings file was created by plugin Building Health Mode v1.1.2
## Plugin GUID: projjm.buildingHealthMode
[Colors]
## The colour of an object when it is at full health
# Setting type: Color
# Default value: 00FF00FF
fullHealthColor = 00FF00FF
## The colour of an object when it is at zero health
# Setting type: Color
# Default value: FF0000FF
zeroHealthColor = FF0000FF
[General]
## Activate Building Health Mode automatically when using the hammer and repair mode is selected
# Setting type: Boolean
# Default value: true
activateOnHammerRepairMode = true
[Highlighing]
## The max distance for objects to be highlighted
# Setting type: Single
# Default value: 20
maxDistance = 20
[Key Bindings]
## The key to press to toggle Building Health Mode
# Setting type: KeyCode
# Default value: H
toggleBuildingHealthModeKey = H
[Optimization]
## Should the highlighting be asynchronous [coroutine] (Recommended ON, disabling this will mean you are likely to freeze for a few seconds upon enabling the mod
# Setting type: Boolean
# Default value: true
asynchronous = true
## The number of objects to be processed (highlighted) per frame when Asynchronous is set to true
# Setting type: Int32
# Default value: 20
asyncObjectsPerFrame = 20
## The interval (in seconds) between highlight checks on objects.
# Setting type: Single
# Default value: 0.75
modUpdateInterval = 0.75
## The max number of objects to cache. Increasing this value will improve FPS but consume more memory
# Setting type: Int32
# Default value: 1500
maxCacheSize = 1500
## The number of objects to remove from the cache after exceeding the cache limit.
# Setting type: Int32
# Default value: 200
cCacheOverflowCleanupSize = 200
## Settings file was created by plugin Building Health Mode v1.1.2
## Plugin GUID: projjm.buildingHealthMode
[Colors]
## The colour of an object when it is at full health
# Setting type: Color
# Default value: 00FF00FF
fullHealthColor = 00FF00FF
## The colour of an object when it is at zero health
# Setting type: Color
# Default value: FF0000FF
zeroHealthColor = FF0000FF
[General]
## Activate Building Health Mode automatically when using the hammer and repair mode is selected
# Setting type: Boolean
# Default value: true
activateOnHammerRepairMode = true
[Highlighing]
## The max distance for objects to be highlighted
# Setting type: Single
# Default value: 20
maxDistance = 20
[Key Bindings]
## The key to press to toggle Building Health Mode
# Setting type: KeyCode
# Default value: H
toggleBuildingHealthModeKey = H
[Optimization]
## Should the highlighting be asynchronous [coroutine] (Recommended ON, disabling this will mean you are likely to freeze for a few seconds upon enabling the mod
# Setting type: Boolean
# Default value: true
asynchronous = true
## The number of objects to be processed (highlighted) per frame when Asynchronous is set to true
# Setting type: Int32
# Default value: 20
asyncObjectsPerFrame = 20
## The interval (in seconds) between highlight checks on objects.
# Setting type: Single
# Default value: 0.75
modUpdateInterval = 0.75
## The max number of objects to cache. Increasing this value will improve FPS but consume more memory
# Setting type: Int32
# Default value: 1500
maxCacheSize = 1500
## The number of objects to remove from the cache after exceeding the cache limit.
# Setting type: Int32
# Default value: 200
cCacheOverflowCleanupSize = 200