## Settings file was created by plugin Equip Wheel Mod v1.3.4
## Plugin GUID: virtuacode.valheim.equipwheel
[Appereance]
## Color of the highlighted selection
# Setting type: Color
# Default value: 6ABBFFFF
HighlightColor = 6ABBFFFF
## Scale factor of the user interface
# Setting type: Single
# Default value: 0.5
GuiScale = 0.5
## Hides the top-left Hotkey Bar
# Setting type: Boolean
# Default value: false
HideHotkeyBar = false
[General]
## Enable mod when value is true
# Setting type: Boolean
# Default value: true
ModEnabled = true
[Input]
## Hotkey for opening equip wheel menu
# Setting type: KeyboardShortcut
# Default value: G
Hotkey = G
## Hotkey on gamepads for opening equip wheel menu
# Setting type: KeyboardShortcut
# Default value: JoystickButton2
HotkeyGamepad = JoystickButton2
## Releasing the Hotkey will equip/use the selected item
# Setting type: Boolean
# Default value: true
TriggerOnRelease = true
## Click with left mouse button will equip/use the selected item
# Setting type: Boolean
# Default value: false
TriggerOnClick = false
## When enabled the equip wheel will toggle between hidden/visible when the hotkey was pressed
# Setting type: Boolean
# Default value: false
ToggleMenu = false
## Button bindings that should never be overriden
# Setting type: String
# Default value: JoyTabLeft JoyTabRight JoyButtonA JoyButtonB JoyButtonX JoyButtonY
ProtectedBindings = JoyTabLeft JoyTabRight JoyButtonA JoyButtonB JoyButtonX JoyButtonY
## Duration in milliseconds for ignoring left joystick input after button release
# Setting type: Int32
# Default value: 300
# Acceptable value range: From 0 to 2000
IgnoreJoyStickDuration = 300
[Misc]
## Allow to equip weapons while running
# Setting type: Boolean
# Default value: true
EquipWhileRunning = true
## Enable auto equip of shield when one-handed weapon was equipped
# Setting type: Boolean
# Default value: true
AutoEquipShield = true
## Row of the inventory that should be used for the equip wheel
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 4
InventoryRow = 1
## Will scan the whole inventory for items of the specified item types and show them in the equip wheel
# Setting type: Boolean
# Default value: false
UseItemTypeMatching = false
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType1 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType2 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType3 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType4 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType5 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType6 = None
## Separated item names used for filtering items
# Setting type: String
# Default value:
ItemNames =
## Separated item names that should be ignored
# Setting type: String
# Default value:
ItemNamesIgnored =
## Settings file was created by plugin Equip Wheel Mod v1.3.4
## Plugin GUID: virtuacode.valheim.equipwheel
[Appereance]
## Color of the highlighted selection
# Setting type: Color
# Default value: 6ABBFFFF
HighlightColor = 6ABBFFFF
## Scale factor of the user interface
# Setting type: Single
# Default value: 0.5
GuiScale = 0.5
## Hides the top-left Hotkey Bar
# Setting type: Boolean
# Default value: false
HideHotkeyBar = false
[General]
## Enable mod when value is true
# Setting type: Boolean
# Default value: true
ModEnabled = true
[Input]
## Hotkey for opening equip wheel menu
# Setting type: KeyboardShortcut
# Default value: G
Hotkey = G
## Hotkey on gamepads for opening equip wheel menu
# Setting type: KeyboardShortcut
# Default value: JoystickButton2
HotkeyGamepad = JoystickButton2
## Releasing the Hotkey will equip/use the selected item
# Setting type: Boolean
# Default value: true
TriggerOnRelease = true
## Click with left mouse button will equip/use the selected item
# Setting type: Boolean
# Default value: false
TriggerOnClick = false
## When enabled the equip wheel will toggle between hidden/visible when the hotkey was pressed
# Setting type: Boolean
# Default value: false
ToggleMenu = false
## Button bindings that should never be overriden
# Setting type: String
# Default value: JoyTabLeft JoyTabRight JoyButtonA JoyButtonB JoyButtonX JoyButtonY
ProtectedBindings = JoyTabLeft JoyTabRight JoyButtonA JoyButtonB JoyButtonX JoyButtonY
## Duration in milliseconds for ignoring left joystick input after button release
# Setting type: Int32
# Default value: 300
# Acceptable value range: From 0 to 2000
IgnoreJoyStickDuration = 300
[Misc]
## Allow to equip weapons while running
# Setting type: Boolean
# Default value: true
EquipWhileRunning = true
## Enable auto equip of shield when one-handed weapon was equipped
# Setting type: Boolean
# Default value: true
AutoEquipShield = true
## Row of the inventory that should be used for the equip wheel
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 4
InventoryRow = 1
## Will scan the whole inventory for items of the specified item types and show them in the equip wheel
# Setting type: Boolean
# Default value: false
UseItemTypeMatching = false
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType1 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType2 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType3 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType4 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType5 = None
## Item type used for filtering items
# Setting type: ItemType
# Default value: None
# Acceptable values: None, Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophie, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir
ItemType6 = None
## Separated item names used for filtering items
# Setting type: String
# Default value:
ItemNames =
## Separated item names that should be ignored
# Setting type: String
# Default value:
ItemNamesIgnored =