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In recent years a range of formal methods of spatial analysis have been developed for the study of human engagement, experience and socialisation within the built environment. Many, although not all, of these emanate from the fields of... more
In recent years a range of formal methods of spatial analysis have been developed for the study of human engagement, experience and socialisation within the built environment. Many, although not all, of these emanate from the fields of architectural and urban studies, and draw upon social theories of space that lay emphasis on the role of visibility, movement, and accessibility in the built environment. These approaches are now gaining in popularity among researchers of prehistoric and historic built spaces and are given increasingly more weight in the interpretation of past urban environments.

This volume brings together contributions from a number of specialists in archaeology, social theory, architecture, and urban planning, who explore the theoretical and methodological frameworks associated with the application of established and novel spatial analysis methods in past built environments. The focus is mainly on more recent computer-based approaches, and techniques such as access analysis, visibility graph analysis, isovist analysis, agent-based models of pedestrian movement, and 3D visibility approaches. A number of common themes arise from this interdisciplinary approach: How can spatial analysis facilitate a better understanding of human engagement, experience and socialization in prehistoric and historic spaces? Can methodologies developed for the investigation of contemporary environments be successfully applied in archaeological contexts? What are the limitations of these approaches?

The volume examines the relationship between space and social life from many different perspectives, and provides many illuminating examples on the use of computer-based spatial analysis methods in the study of past environments. It will be of interest for archaeologists, social theorists, architects, urban planners and computer scientists.
Paliou, E. 2017: Visual perception in past built environments: theoretical and procedural issues in the archaeological application of three-dimensional visibility analysis. in Digital Geoarchaeology: New Techniques for Interdisciplinary... more
Paliou, E. 2017: Visual perception in past built environments: theoretical and procedural issues in the archaeological application of three-dimensional visibility analysis. in  Digital Geoarchaeology: New Techniques for Interdisciplinary Human Environment Research, edited by Christoph Siart and Markus Forbriger (Springer), pp. 65-80.
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Paliou, E., Bevan, A. 2017 “Computational approaches to Minoan settlement interaction and growth” in Minoan architecture and urbanism: new perspectives on an ancient built environment, Oxford University Press, pp 266-288.
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Simulations of spatial interaction in archaeology have been successful in predicting the emergence of central sites, and political and economic hierarchies that match observed long-term settlement patterns. It still remains unclear,... more
Simulations of spatial interaction in archaeology have been successful in predicting the emergence of central sites, and political and economic hierarchies that match observed long-term settlement patterns. It still remains unclear, however, to what degree such models can effectively allow for uncertainty in the archaeological record, especially when it comes to incomplete and unevenly distributed settlement data, and how best they might incorporate artefact-scale evidence. This paper aims to address these issues, while attempting to tackle widely debated aspects of socio-political organisation and cultural interaction in the prehistoric Cretan landscape at the period immediately before and after the foundation of the first palace of Phaistos, one of the less well documented Bronze Age phases. We employ a simulation of spatial interaction inspired by approaches first developed in urban geography and combine this with regression-based predictive modelling to address the uncertainty introduced by missing settlements. We use evidence from artefact analysis partly to calibrate and partly to validate our model. We conclude that such an approach can contribute to more convincing archaeological theories about socio-political organisation, cultural affinity and regional identity by providing new evidence even in the presence of very fragmented data.
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In the last decade integrated non-destructive survey methods have offered new possibilities for the identification and recording of buried archaeological sites, whilst reducing to the minimum destructive intervention and the cost of... more
In the last decade integrated non-destructive survey methods have offered new possibilities for the identification and recording of buried archaeological sites, whilst reducing to the minimum destructive intervention and the cost of investigating large sites. Using the Roman town of Ammaia (Marvão, Portugal) as a case study, this paper discusses the ways in which the informative potential of archaeological datasets derived via multi-method surveys can be best exploited through the use of computational methodologies. The first part of the paper offers a brief account of how GIS-based data integration, data fusion, 3D reconstruction and visualisation have been used until now to enrich the interpretation of archaeological datasets collected at Ammaia. The second part discusses in more detail the yet largely unexplored potential of urban network analysis to enhance the interpretation of ancient street networks revealed with non-destructive survey methods, as well as some of the problems involved in the interpretive process.
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""This paper aims to make a conceptual and methodological contribution to the spatial analysis of past architectural spaces, by suggesting some new methods for the investigation of human sensory engagement with the built environment.... more
""This paper aims to make a conceptual and methodological contribution to the spatial analysis of past architectural
spaces, by suggesting some new methods for the investigation of human sensory engagement with the built environment.
The Late Antique church of San Vitale at Ravenna is used as a case study to demonstrate the potential of the
proposed techniques to illuminate social aspects of past built spaces.""
The concept of a visualscape was introduced less than a decade ago as a generic term with the aim of unifying and extending within a GIS the ideas and scope of current analyses of ‘human’ visual space, independently of their scale or... more
The concept of a visualscape was introduced less than a decade ago as a generic term with the aim of unifying and extending within a GIS the ideas and scope of current analyses of ‘human’ visual space, independently of their scale or context (Llobera 2003, 30). This chapter firstly starts with acknowledging that generic notions which make explicit the conceptual affinities of current visual analyses have the potential to encourage methodological innovation, and precipitate a fuller understanding of the interplay between humans and their surroundings. It then reviews recent works on three-dimensional visibility analysis found in the fields of geography, urban studies and archaeology, and discusses their conceptual contribution to the study of visual space. Focusing on these new developments it is argued that the visualscape could prove a more powerful and useful operational concept, if it is associated more broadly with the full range of technological possibilities used currently to describe the visual structure of landscapes and built spaces, rather than tied specifically to GIS applications.
In recent years various methods of visibility analysis have been applied to investigate human engagement, experience and socialisation within historic and prehistoric ’natural’ and built environments. On many occasions these approaches... more
In recent years various methods of visibility analysis have been applied to investigate human engagement, experience and socialisation within historic and prehistoric ’natural’ and built environments. On many occasions these approaches appear to be either extremely limited or wholly inadequate for the interpretation of complex built structures and building interiors because they do not fully model the three-dimensional geometry of such spaces. This paper briefly reviews computational approaches to visual analysis that have been previously applied in archaeological research, and then goes on to introduce a new analytical technique that uses fully 3D reconstructions of past environments. This method integrates common functionalities of 3D modelling software and Geographic Information Systems (GIS), essentially permitting viewshed analysis to be performed upon objects of any form and shape modelled in 3D. We argue that the proposed methodology can generate new data and encourage fresh lines of enquiry in the study of extant and partially preserved historic and prehistoric built structures in a variety of contexts, ranging from building interiors and townscapes to landscapes. The potential of the method is illustrated by applying the suggested analysis to explore visual perception issues associated with the urban remains of Late Bronze Age Akrotiri (Thera, Greece).
This paper aims to contribute to the discussion on the social functions of Aegean wall painting, by examining the communicative impact and possible socio-symbolic significance of Theran murals in the urban landscape of Late Bronze Age... more
This paper aims to contribute to the discussion on the social functions of Aegean wall painting, by examining the communicative impact and possible socio-symbolic significance of Theran murals in the urban landscape of Late Bronze Age Akrotiri (Thera, Greece). It uses a novel method of computational analysis to investigate the visibility of mural painting in the prehistoric townscape which combines the functionalities of 3D modelling and Geographic Information Systems (GIS). The benefits of this approach lie in that it considers virtually all observer locations in the study area, while it takes more fully into account the precise shape of built forms and the physiological structure of the human visual system than other established methods of visibility analysis used in landscape and urban studies. The application of the methodology in the townscape of Akrotiri highlights some previously unobserved spatial relationships that could have played a role in enhancing the communicative impact of Theran murals in the LBA built environment, consequently encouraging the wide production of mural decoration in the settlement.
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This paper examines the potential of agent based models of pedestrian movement to offer further insights into the visual experience and social meaning of Aegean Late Bronze mural painting. An autonomous agent approach which is founded on... more
This paper examines the potential of agent based models of pedestrian movement to offer further insights into the visual experience and social meaning of Aegean Late Bronze mural painting. An autonomous agent approach which is founded on Helbing’s behavioural force model is proposed and applied to investigate the visibility of murals from the public spaces of Late Bronze Age (LBA) Akrotiri (Thera, Greece, ca. 1646? BC). Some preliminary results suggest that the proposed methodology could enrich archaeological interpretations both conceptually and methodologically.
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... that have long been raised in the context of Aegean Bronze Age archaeology, associated with ... or ellipse, as well as visual angles that determine changes in visual perception and the ... built and possibly populated environment,... more
... that have long been raised in the context of Aegean Bronze Age archaeology, associated with ... or ellipse, as well as visual angles that determine changes in visual perception and the ... built and possibly populated environment, such as a public town street, looking high above the ...
Non-destructive geospatial survey methods for the interpretation of archaeological sites have become increasingly more popular within the last decade due to the significant technological progress in equipment and data processing... more
Non-destructive geospatial survey methods for the interpretation of archaeological sites have become increasingly more popular within the last decade due to the significant technological progress in equipment and data processing techniques. Individual methods ...
Session 'Computational approaches to ancient urbanism: documentation, analysis and interpretation' This session seeks to stimulate the discussion between different analytical approaches to the ‘Ancient City’, ranging from macro-scale... more
Session
'Computational approaches to ancient urbanism: documentation, analysis and interpretation'

This session seeks to stimulate the discussion between different analytical approaches to the ‘Ancient City’, ranging from macro-scale analysis (including the exterior peripheral environment) to the micro-scale analysis of individual houses and interior spaces.
Since the 1990s archaeologists have been employing computer-based quantitative analysis tools to reconstruct not only cultural landscapes and rural settlements, but also urban built environments. These analysis tools and software solutions have been improved over the last decades, allowing us to advance our knowledge of the ‘Ancient City’ beyond descriptive digital models and constraining conceptional boundaries. The aim of this session is to push the boundaries of current applications to open up new ways of studying and understanding Ancient Cities, and to work towards a shared set of analysis techniques and interpretative frameworks that can be applied to most past built environments across most time-scales.
We would like to invite contributions that discuss innovative aspects of computer applications to the research of past urban developments, which may include, among others, computer simulations of urban development in the past, 3D reconstructions of urban environments, large-scale analyses of urban social / cultural phenomena, innovative Building information Modeling applications (BIM), 3D/4D, and GIS. We particularly welcome papers that explore the interpretive potential of new computational approaches to ancient urbanism and encourage debate on the theoretical and methodological issues that come along with the application of digital technologies for the understanding of ancient cities.

Hanna Stöger (University of Leiden, Netherlands)
Eleftheria Paliou (University of Heidelberg, Germany)
Undine Lieberwirth (Free University Berlin, Germany)
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This paper aims to make a conceptual and methodological contribution to the spatial analysis of past architectural spaces, by suggesting some new methods for the investigation of human sensory engagement with the built environment. The... more
This paper aims to make a conceptual and methodological contribution to the spatial analysis of past architectural  spaces, by suggesting some new methods for the investigation of human sensory engagement with the built environment. The Late Antique church of San Vitale at Ravenna is used as a case study to demonstrate the potential of the proposed techniques to illuminate social aspects of past built spaces.
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