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Cover Story: It Came From Outer Space!

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Where Were They Then: The First Games of Nintendo, Konami, and More
The humble, sometimes innovative arcade days of today's biggest game companies.

By Jess Ragan

Your favorite game developers didn't start out big. In fact, they may not have even been making videogames when they first opened their doors. Over the next page or two, we'll look at the origins of four industry giants, their first few actual videogames, and surprising revelations about their early years. What creative mastermind was hired purely by chance? What was the first game console sold by Nintendo? Which release was SNK's first breakout success? The answers may surprise you!

Konami

Konami quickly made big splash in the videogame industry during the '80s and onward, but back in the distant year of 1969, they were making smaller waves in the entertainment business by repairing and distributing jukeboxes. Founder Kagemasa Kozuki wisely made the transition to the arcade business after the explosive success of Taito's Space Invaders in 1978. It was an even smarter move when you consider that the Sony's Walkman cassette player was released just one year later -- people could be a lot more reluctant to drop coins into a jukebox bolted to the floor when they could just take their favorite music with them wherever they went.

Konami dipped its toe into the videogame business with a subsidiary named Leijac. (That sounds like a hero of the French Yukon, but the safer assumption is that the name is an abbreviation of "Leisure Japan Corporation.") Its debut release was Space King, a clone of Space Invaders so astonishingly similar to the original game that it serves as a reminder of just what the word "clone" means. The hardware is the same, the sound effects are the same, the gameplay is the same -- the only things even remotely different about the game are a color display and redesigned aliens. If you're wondering how Leijac was able to get away with copying Space Invaders byte for byte, it's probably because the company relied on safety in numbers. So many other Japanese developers were releasing clones of the game, Taito probably didn't know who to sue first.

After getting all that nasty piracy out of its system, Leijac went to work on its own games. Space War, released in America under the name Space Laser, is a futuristic duel against a computer opponent. The player controls a laser cannon at the bottom of the screen, while the computer mans another one at the top. Separating them is an asteroid belt filled with random space debris. The object is to sneak a laser beam through the mess in the middle and nail your adversary before he can draw a bead on you.

With its monochrome graphics and simple objective, Space War was hardly "game of the year" material, even in 1980, but its play mechanics were promising enough to be mimicked in a bonus stage in the Sega Genesis release Atomic Robo-Kid. The criss-crossing traffic in the center of the screen may have also been the inspiration for Frogger, the game that put Konami on the map after it ditched the Leijac alias.

Leijac would be given one last chance to shine before its retirement. It released Kamikaze in 1979, which was brought to America by pinball manufacturer Stern one year later and rechristened "Astro Invader." As you might guess, Kamikaze borrowed a lot of ideas from Space Invaders, but this time Leijac had the courtesy to include a few of its own concepts into the mix. Rather than relying on the familiar battle plan of "drop down, reverse direction, increase speed," the aliens in Kamikaze are dumped into a structure best described as an intergalactic vending machine. When a column is packed tight with invaders, one is dispensed from the bottom of the machine and plummets to Earth. The good news is that if it touches down, the game won't instantly come to an end, but if the little beastie dies, it explodes in a burst of electricity that will take you out with it if you're in the blast radius.

Kamikaze has the same crusty style as Space Invaders, as well as similar sound effects. However, what distinguishes the two games is a sense of urgency. Kamikaze spices up the Invaders recipe by forcing the player to juggle threats from all angles, picking off aliens as they fall while keeping an eye out for the lethal UFOs. The Japanese release is nearly unfair, but its American counterpart balances the difficulty nicely, plugging the open holes on either side of the screen and shrinking the aliens' lightning bolts to a manageable size. It's not up to snuff with what Konami would give the world years later in arcades and on the NES, but anything's a step up from plagiarizing Space Invaders.



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Comments (20)


  • 1983parrothead
  • Problems

    Posted: Jun 10, 2011 12:00AM PST by  1983parrothead

    Some believe Nintendo's first arcade video game was Computer Othello, but Jap-Sai believes Block Fever came first, but it's hard to tell what month and day they came out in 1978:

     

    http://www.jap-sai.com/Games/Nintendo/Nintendo.htm

     

     

     

    Konami's first game might be Space King, but according to arcade-history, there was Maze (1976), released two years before Space King:

     

    http://www.arcade-history.com/?n=maze&page=detail&id=29476

     

     

     

    SNK's first game wasn't Ozma Wars.  According to Jap-Sai, it was Micon Block, released in 1978, a year before Ozma Wars:

     

     

     

    http://www.jap-sai.com/Games/SNK/SNK.htm

  • sdfsdfds
  • www.linecheckout.com

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  • darthrockious424
  • sasuke!!!

    Posted: Oct 15, 2010 12:00AM PST by  darthrockious424

    i cant believe that sauke is limited to naruto he has his own game

  • rm2kpro
  • game studies

    Posted: Oct 12, 2010 12:00AM PST by  rm2kpro

    you're doing something that we cannot study yet at university: game studies.

    i'm sure that it will be a common study within the next fifteen years and they will do stuff like reading this very article.

  • Balisong
  • good job

    Posted: Sep 29, 2010 12:00AM PST by  Balisong

    Thanks for the interesting read.

  • Mr.LametoWatch
  • Send In The Clones

    Posted: Sep 21, 2010 12:00AM PST by  Mr.LametoWatch

    Hmm... It's interesting how many Contra games cloned themselves.  Then again, every odd one was horrible.  And Capcom certainly clone their own games in the form of the Street Fighter series.  And SNK cloned the King of Fighters seres until they genetically altered it in KOFXII and turned it into a monster that no one likes.  Sure, it looks great, but no substance on the inside.

    I have to admit, though, I sure love my space shooters and clones.  They're not highly playable multiple times, but if I had a collection, I'd be entertained well enough going through them all.

  • sepewrath
  • Its

    Posted: Sep 21, 2010 12:00AM PST by  sepewrath

    funny; when game companies history comes up, its like they didn't start until they were successful. Its like they opened their doors the same day that they sold a million copies of a game. This is a nice feature to shine light on the actual beginnings that companies seem to want forgotten. Especially Nintendo with thier whore houses and people say Nintendo is kiddy lol.

  • retroyoshi
  • Now THIS is the way to do a short article on this site...

    Posted: Sep 20, 2010 12:00AM PST by  retroyoshi

    ...and I expect 1Up to continue doing more of this type.  Bravo :-)

  • garsh
  • Not as pronounced, maybe, but...

    Posted: Sep 20, 2010 12:00AM PST by  garsh

    Pirate Ship Higemaru strikes me as the foundation for what became Goof Troop on SNES.

  • smile_kill
  • nice

    Posted: Sep 20, 2010 12:00AM PST by  smile_kill

    great great articles the four horses of gaming huh....nintendo still up n running

  • GhaleonQ66
  • Great article.

    Posted: Sep 20, 2010 12:00AM PST by  GhaleonQ66

    I was just going through these myself.  Capcom was shameless until the 1990s, Data East grew terrible quickly, and Namco and Taito ripped off more than anyone.  Konami and Sega were easily the kings early on.

  • cubanref
  • 30 years later

    Posted: Sep 20, 2010 12:00AM PST by  cubanref

    We're still copying everybody else's games. FPS after FPS, sequel after sequel, Guitar Hero after Guitar Hero. It's sickening, tbh. 

  • knightsaber4
  • ah yes the early arcade years...

    Posted: Sep 20, 2010 12:00AM PST by  knightsaber4

    Too bad the arcade scene is gone. Space Wars. Star Castle. Xevious. Missile Command. Death Race 2000.

    Good times...

  • Ninjimbo
  • Interesting

    Posted: Sep 20, 2010 12:00AM PST by  Ninjimbo

    I want to hear more about Hiroshi Yamauchi's rumored misstreses.

  • ngamer-90
  • I like articles like these

    Posted: Sep 20, 2010 12:00AM PST by  ngamer-90

    Even though you know something from video game history, you learn something new.

  • frankcifaldi
  • hooray!

    Posted: Sep 20, 2010 12:00AM PST by  frankcifaldi

    I love super early Capcom stuff, I played a lot of it when I was working at GameTap. Props for acknowledging Titan Warriors, too.

  • TheRealFearlessCelt
  • Nice

    Posted: Sep 20, 2010 12:00AM PST by  TheRealFearlessCelt

    Good to see SNK mentioned here. I've been a big fan of theirs since I first lusted over the Neo Geo. Before that they were the guys who made "Iron Tank", one of my all-time favorite games.

  • iandaemon
  • son son

    Posted: Sep 20, 2010 12:00AM PST by  iandaemon

    I never heard of "Son Son" before his appearance in Zack & Wiki.   Cool stuff.

  • Capt_Falcon
  • Good Article

    Posted: Sep 20, 2010 12:00AM PST by  Capt_Falcon

    Some very interesting stuff there (Especially the Nintendo 'love hotels' lol)

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