Casting spells has been a part of gaming even before Atari shipped the first home Pong unit to stores -- it was an important component of Gary Gygax's tabletop RPG Dungeons & Dragons. Chances were, if you didn't have a wizard in your party to tend to the wounds of the injured and to lay waste to monsters, you weren't going to get far. It was only logical that when role-playing games made the transition to home computers, magic would come along for the ride. Richard Garriot was the first to cast a spell on the video game industry with Akalabeth. This primitive but ambitious adventure would lay the foundation for his Ultima series, and Ultima would in turn inspire hundreds of role-playing games by Japanese developers like Square and Enix (or rather, Square Enix). In the beginning, magic was there strictly for strategic purposes. As technology has improved, spellcasting is also a chance to show off a developer's technical wizardry, too. Even a basic spell is often depicted through raging flames that engulf your opponents and sparkling auras that restore your fellow warriors to full health. |