Introduction
Altruism among unrelated individuals is fascinating because its widespread occurrence is difficult to understand from the principles of natural selection. Several theories have suggested that even when altruistic acts are costly, altruists can gain if they are reciprocated directly or indirectly (
Trivers, 1971). Direct reciprocity occurs when the receiver of an altruistic act in turn provides benefits for the individual that has acted altruistically (
Axelrod, 1984). Indirect reciprocity involves altruism towards recipients, but the reciprocal benefits are provided by others than the recipients (
Alexander, 1987;
Roberts, 1998). A particular human prosocial trait that facilitates maintenance of altruism is strong reciprocity, which predisposes people to cooperate with others and punish non-cooperators, even when this behavior cannot be justified in terms of extended kinship or reciprocal altruism (
Gintis, 2000). Theoretical models have shown repeatedly that direct, indirect, and strong reciprocity can overcome the short-term costs of altruistic behavior and, under specific conditions, lead to long term fitness advantages of generous behavior (
Fishman, 2003;
Leimar and Hammerstein, 2001;
Lotem, Fishman, and Stone, 1999;
Mohtashemi and Mui, 2003;
Nowak and Sigmund, 1998a,
b).
The main mechanism underlying indirect reciprocity is thought to be reputation building or image scoring. Individuals that act altruistically will earn a good reputation that will be repaid in future interactions (
Alexander, 1987). Experimental economic games have shown that when potential partners know another's past behavior, they use this reputational information to modify their future social interactions (
Barclay, 2004;
Milinski, Semmann, and Krambeck, 2002;
Wedekind and Braithwaite, 2002;
Wedekind and Milinski, 2000). In economic games with repeated social interactions, generous players benefit in the long-term because they receive higher payoffs from other participants (
Wedekind and Braithwaite, 2002). Variation among individuals in the tendency to donate money altruistically may also affect their chances of being chosen as cooperative partner in future economic interactions, since the most generous people are preferred as cooperative partners (
Barclay, 2004). Hence, the benefits of altruistic behavior depend not only on the altruistic act itself, but also on how this behavior ranks compared to the altruism of other competitors.
However, in reality people seldom have complete information about the altruistic behavior of others. For example, when individuals are amongst unknown people or when the reputation of others concerns altruism in a different social or economic context, the level of generosity of potential competitors is unknown. Since economic games show that the “value” of an altruistic act is dependent on the frequency and magnitude of generosity of other people, not knowing the altruistic reputation of others significantly hampers the decision about the optimal level of generosity (
Mitzkewitz and Nagel, 1993;
Rotemberg, 2008). Similarly, the choice for cooperative partners depends on the partners' level of altruism, but scarce knowledge about the altruistic reputation of potential partners prevents an optimal decision about cooperation. Instead, incomplete information will force people to rely on their intrinsic expectation of altruism of others, which is likely to be inaccurate due to widespread variation in generosity among humans (
Camerer and Hogarth, 1999;
Forsythe, Horowitz, Savin, and Sefton, 1994). Alternatively, humans may rely on alternative cues if available, such as other types of social behavior such as a person's faithfulness and loyalty to friends (
Pradel, Euler, and Fetchenhauer, 2009). It is unknown to what extent generosity in economic games translates to trust in other types of cooperative behavior.
The present study investigates decision-making when incomplete information is available about the altruistic behavior of others. We test two hypotheses: a) when no information about altruistic reputation is available, an individual's expectation about other people's altruism is correlated to their own level of generosity, and b) an altruistic reputation obtained in an economic game increases acceptance as a partner in a social dyadic task. We used the Dictator Game in combination with a questionnaire to measure observed and expected generosity of participants. Subsequently, participants played a dyadic cooperative game, in which they received fictitious information about the Dictator Game decision of their prospective cooperative partner.
Materials and Methods
Participants and anonymity
The 633 participants in our study consisted of 198 males (average age 22.1 ±SD 2.7 years) and 435 females (average age 21.5 ±SD 2.7 years) from various universities in the Netherlands. They were recruited via university e-mailing lists to visit our internet site where they were asked to fill out an online questionnaire. Therefore participation was anonymous and there was no contact between experimenters and participants. All participants gave informed consent. The Dictator Game (see below) was played by all participants while a random subset of 240 participants (69 males and 171 females) performed the cooperative task. To contain costs, we did not award all participants the money they accrued. Instead, we informed them that one randomly selected participant would receive the amount he or she accrued. Students could not participate multiple times, because separate from filling in the questionnaire, they left personal details to be able to participate in the lottery, and if these details were already present in our database their questionnaire was not entered in the database.
Game play
In the online questionnaire the participants were asked for their gender and age. They received written instructions for the Dictator Game in which they could choose to share €60 by donating half to an anonymous person or to keep the entire sum to themselves. After they had made their decision, they were asked to estimate the proportion of participants that would share the money (by choosing from 11 categories ranging from 0–100% of participants sharing), which is referred to subsequently as expected altruism.
A random subset of the participants also played a dyadic cooperative game. They received instructions about a fictitious situation in which they could choose to work alone or cooperate with an unknown peer student to pass a course exam. Participants were told that if they chose to work together with the unknown student, the workload of the course would be halved because the work could be split among them. Hence, they would spend only half the time on course attendance compared to working alone. However, it was made clear to the participants that cooperation contained a risk; because if their partner defected, their chances of passing the course exam would be strongly reduced. On the other hand, if they chose not to cooperate they would have to spend full time on the course, yet their chances of passing the exam would increase. No information about the sex of the student was provided. The participants were asked to make a single decision and were given the possibility to write a motivation for their choice. Also, they were asked to rank themselves on a scale from 1–7 to indicate general willingness to collaborate with other people.
The experimental design of the cooperative game included three treatments by variation in the written information for the cooperative game. In the “No information” treatment no information was given about the peer student in the previous Dictator Game. The “Share money” treatment included information that the peer student had shared the money in the previous Dictator Game, and the “Keep money” treatment included information that the peer student had not shared the money in the Dictator Game.
Statistics
We used logistic regression analysis to assess the association between measured characteristics of the participants (sex, age and expected altruism) and their decision to keep or share money in the Dictator Game. We also tested if the participants' altruistic behavior in the Dictator Game agreed with their expectations about altruistic behavior of others. For each category of expected altruism, the observed sharing percentage was calculated and tested against a binomial distribution with the percentage expected altruism as the probability parameter.
We also performed a logistic regression on the decision to collaborate in the dyadic cooperative game. The backward stepwise procedure was used to obtain the best minimal model for the independent variables age, sex, general willingness to collaborate, expected altruism, and the participant's own decision in the Dictator Game. The three treatments with manipulated information provided about the prospective partner's altruism were included in the analysis as categorical variables using the indicator contrast method. To explore if the three treatment levels needed to be maintained separately, alternative models were run with two treatment levels pooled. The significance of the resulting change in goodness of fit was assessed by comparing the change in deviance (−2 log likelihood) of the alternative models with the chi-square distribution with
df = 1 (
Hardy and Field, 1998). All tests were run in SPSS 14.0.
Discussion
Two main findings result from our study on human altruistic and cooperative decisions when reputational information is incomplete. First, our data showed that in the Dictator Game individual variation in altruistic behavior was solely explained by intrinsic expectations about the prevalence of altruism in other people. Second, we demonstrated that positive reputational information is transferable across different domains of altruistic behavior: information about altruistic behavior in an economic game enhanced the probability of initiating collaborative social interactions. Surprisingly, collaboration with partners of unknown reputation and negative reputation was equally infrequent. Such lack of distinction suggests that people are cautious to engage in collaborations with unfamiliar partners.
Our findings showed that roughly a quarter of the participants shared their endowment. Despite the fact that our participants did not use actual money, experiments that did use real money payoffs have found a similar percentage of participants giving away half of their endowment (Knafo et al., 2007). Previous work has shown that the average amount offered when money is hypothetical is remarkably similar to when real money is at stake (
Ben-Ner, Kramer, and Levi, 2008;
Cameron 1999;
Gillis and Hettler, 2007). Also, the stakes do not seem to affect the amount of money offered (
Cameron, 1999;
Hoffman, McCabe, and Smith, 1996). Hence it is reasonable to assume that our results were not biased due to our reward system, which justifies a comparison with other work using real money.
Furthermore, the behavior of subjects in the Dictator Game is known to be strongly influenced by the experimental context in which the decisions are made. The anonymity and observability of the participant's decisions are particularly vital to the level of generosity displayed, because reputational concerns are known to be a powerful force in driving altruistic behavior (
Bateson, Nettle, and Roberts, 2006;
Burnham, 2003;
Haley and Fessler, 2005). In our experiment, participants filled out an anonymous internet questionnaire so no interaction with the experimenters took place. Therefore, the results were not influenced by overt factors allowing reputation management, or by unconscious inputs that determine the sense of anonymity.
We predicted that in the absence of reputational information of competitors, altruistic behavior should be more prevalent among those participants with high intrinsic expectations of altruism of others. Indeed, higher intrinsic expectations about the degree of altruism of others were significantly associated with more generosity. These results in themselves are insufficient to demonstrate reciprocity in altruism, as the reported level of expected altruism could have been directly related to the level of altruism the participants themselves had displayed in the Dictator Game (cf.
Orbell and Dawes, 1991). However, our findings are consistent with previous studies on conditional cooperation in donation strategies. These show that people's donations are positively correlated with donations of other contributors, demonstrating that individuals are only willing to donate more if they know that others do so. (
Croson, 2007,
Fischbacher, Gächter, and Fehr, 2001,
Keser and van Winden, 2000).
Additional evidence for the role of expectations in conditional cooperation is found in experiments using public goods games, in which condition dependence seems to exist if people only expect others to contribute more to the public good (
Croson, 2007, Wit and Wilke, 1992). It has been suggested that the similarity between participants' own contributions and their expectations about others is due to concerns about free-riding (
Kurzban, McCabe, Smith, and Wilson, 2001). The novelty of our results is that the Dictator Game does not involve free-riding because it is a one shot interaction and there are no consequences of the other participant's generosity on one's own earnings. This implies that when no information is available, expectations can be a powerful a driver of altruistic behavior independent of free rider considerations.
In fact, participants who expected others to be altruistic acted even more altruistically themselves (see
Figure 1). Our findings therefore partly support the competitive altruism model (
Roberts, 1998), which predicts that individuals aim to be more altruistic than others in order to be chosen for further cooperative interactions (
Barclay and Willer, 2007). Our data confirm this key prediction because the participants with high expected altruism scores donated money significantly more frequently than they expected others to do (see
Figure 1), hence acting more altruistically than others. Yet at the same time, we found that participants with low expected altruism scores acted even less altruistically than they expected others to do. One explanation is that these participants followed a free-rider strategy, but it is not clear why this strategy was confined to participants with low expected altruism scores. Another explanation has to do with the fact that prosocial behavior can elicit anti-social punishment (
Herrmann, Thoni, and Gachter, 2008), i.e. punishment directed towards people who are more altruistic than the punisher. Although the Dictator Game does not involve a possibility for punishment, antisocial punishment in other economic games is negatively correlated to social norms of cooperation and can severely limit altruistic behavior (
Herrmann et al., 2008).
Obviously, it remains to be tested whether this self-reported measure of expected altruism is stable over individuals' lifetimes. It is probably reasonable to assume that the level of expected altruism is the result of the combined influence of genes and environment, as is the case for many behavioral traits. Adjustment of expected altruism may occur in response to the level of altruism experienced in other encounters (
Barclay, 2004;
Milinski et al., 2002;
Sefton, Shupp, and Walker, 2007). Also, quantitative genetic studies have shown that traits involved in altruistic behavior in economic games are heritable and suggest common environment to have a very modest role as a source of phenotypic variation (
Cesarini et al., 2008;
Wallace, Cesarini, Lichtenstein, and Johannesson, 2007). Recently, the level of generosity in the Dictator Game has been demonstrated to be associated with genetic polymorphism in the length of the RS3 repeat in the AVPR1a promoter region (Knafo et al., 2007). Future research is required to determine if variation in expectations of altruism can also be characterized by this common genetic polymorphism.
We also predicted that the willingness to collaborate in a social dyadic task would depend on the altruistic reputation obtained in economic games (
Kahneman, Knetsch, and Thaler, 1986;
Trivers, 1971). In our study, reputational information was manipulated by including information about previous Dictator Game decisions, which is potentially susceptible to demand characteristics, i.e. participants may guess that this information should influence their disposition (
Bardsley, 2008;
Orne, 1962). However, our results showed that the decision to collaborate was only affected by a positive reputation of the potential partner, not by negative information, which may indicate that human image scoring is more geared toward positive images. Public goods games have demonstrated repeatedly that refusal to show altruistic behavior is punished by other players, indicative of an aversion to cooperate with non-altruists (
Egas and Riedl, 2008;
Fehr and Gächter, 2000). It is remarkable that when no information is available about a potential partner's reputation a similar dislike of collaboration is displayed.
The fact that a good reputation has payoffs beyond the strict context in which the reputation is obtained suggests the long-term benefits of reputation building have been greatly underestimated so far. Generosity has been considered in different contexts, including food sharing (
Bird, Bird, Smith, and Kushnick, 2002;
Smith, Bird, and Bird, 2003), money sharing, organ donation (
Holroyd and Molassiotis, 2000;
Simmons, Schimmel, and Butterworth, 1993), and time spent in public office (
Price, 2003), and can be indirectly rewarded by e.g. economic payment, sexual rewards, cooperative relationships and attributed social status and political support. Measuring the cumulative fitness effects of indirect reciprocity across different social contexts may be a prohibitively difficult undertaking, but may be essential to understand the evolutionary forces promoting altruistic behavior.