So specifically raiding enemy colonies is awful for four main reasons, settle down because this is a long read that even I don’t care about.
So by not “playing by the same rules” I mean that every enemy colonist is a fighter, not a farmer, not a builder, not an unarmed man in sight. Everyone is armed and this would not be the case with your own colony, where most players would have the odd unarmed pawn. Alongside everyone being a fighter, they have no sense of preservation for their colony, meaning if you set fire to a few buildings, none will peel away to extinguish the flames, unlike how you would be forced to do if you were raided.
Secondly, after their raid is finished, you’re only left to lavish in a few piles of pemmican and whatever you can pick off the corpses. Corpses seem to be just about the only thing left after a raid, which is a shame because a few prisoners to enslave and steal the organs of (morbid etc) would be nice. I’ve always felt enemy pawns die much easier than your own, denying you prisoners very often.
Thirdly, there’s little room for tactics, at most you can drop in close with transport pods or mixup weapons. It would be cool if the enemies weren’t automatically aware of our arrival within a few hours, often earlier, so we could attempt a stealth raid, not focused on base annihilation but more kidnapping and such. Or if we could build an effective defence to besiege them from. However it always ends up with the enemy homing in on us in a chaotic banzai charge at whatever we do, it would be interesting to see them react differently, either tactically or realistically.
And finally (thanks if you made it this far), being next door to an enemy colony poses absolutely no threat, really. Oh no, my relations with that enemy faction I’ll never ally with are worsening because I’m too close? Oh well. Also, on the world map you can waltz caravans not just around, but straight through their colony with no threat of attack at all. Proximity will also make no difference to the frequency of the faction’s raids or their intensity as well.
Maybe I’m overcomplicating Rimworld, but lemme know what you guys think :)