Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

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Dead Air: How To Install



Version 0.98b of 05.07.2018.


1. Download RePack — Torrent or Google Drive (the modification runs standalone, meaning no pre-existing installation of Call of Chernobyl or Call of Pripyat is required).
2. Translation files, from this page.
3. Download bugfixes (all-in-one).

Run the game as administrator.

Note that the mod is currently in open-beta. Bugs, errors, early features exist and are likely to be fixed with patches.
Frequently asked questions about Dead Air.

Dead Air: News

Dead Air: News

News 47 comments

The current status of Dead Air development and upcoming features.

Dead Air: Patreon

Dead Air: Patreon

News 12 comments

A bit of information about the release date and a Patreon page.

Dead Air: News

Dead Air: News

News 24 comments

The current status of Dead Air development and upcoming features.

Dead Air: F.A.Q.

Dead Air: F.A.Q.

News 45 comments

Frequently asked questions about Dead Air.

Add file RSS Files
Dead Air: English Translation

Dead Air: English Translation

Patch 208 comments

Translates Dead Air into English.

Dead Air: French Translation

Dead Air: French Translation

Patch 18 comments

Traduction française Dead Air 0.98b [05.07.2018] + F.A.Q.

Dead Air: Turkish Translation

Dead Air: Turkish Translation

Patch 3 comments

A solid Turkish translation of this great mod. SETUP First of all, don't forget to back up your game files ("gamedata" and "appdata" folders) 1) Open...

Dead Air: Italian Translation

Dead Air: Italian Translation

Patch 9 comments

Warning: this is a beta, i traslated only the 40% of this mod, read the file: "LEGGIMI" for all the details, thank you.

Dead Air: Spanish Translation

Dead Air: Spanish Translation

Patch 12 comments

Traducción al castellano (español) del mod Dead Air (0.98b).

Dead Air: Portuguese Translation

Dead Air: Portuguese Translation

Patch 25 comments

Tradução criada pelo canal STALKER BR GAME! Tradução não esta 100%, mas ajudará, 90% eficaz! boa instalação e boa caçada stalkers!

Post comment Comments  (0 - 10 of 4,362)
Emmet.Otter
Emmet.Otter - - 1,715 comments

I wish we would get some fresh new screenshots of 1.0 Hope it does not live up to its name =(

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gozfcv
gozfcv - - 2 comments

Hello, I have noticed that Hunting Kit doesn't work when it is not equipped, even though the description states that you only need to posess the item in your inventory to recieve more mutant parts. Is there a bugfix for that? If it is an intended mechanic, is there an add-on that changes that?

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tazuma
tazuma - - 30 comments

use this, every mutants drop loot, always:
Moddb.com

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tazuma
tazuma - - 30 comments

anyone knows what this error means? something with the boxes' random content i guess...


! [SCRIPT ERROR]: c:\games\dead air 0.98b\gamedata\scripts\xr_box.script:81: 'then' expected near 'return'
! [ERROR] --- Failed to load script xr_box
! [SCRIPT ERROR]: ...ead air 0.98b\gamedata\scripts\bind_physic_object.script:154: attempt to index global 'xr_box' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...ead air 0.98b\gamedata\scripts\bind_physic_object.script:154: attempt to index global 'xr_box' (a nil value)

UPDATE: i fixed it. there was a missing "then" word in the 80th line of the xr_box.script file.

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seularts
seularts - - 31 comments

*Applaud*

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seularts
seularts - - 31 comments

If I could make a request for the next update: Please make the doors actual physical barrier against monsters. It's silly to see them go right through the texture. It might also slow down killing NPCs so often.

Also, please make dog gangs fight each other, because that is what they do in real life as well.

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Zealot_K
Zealot_K - - 1,857 comments

There won't be any update.

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tazuma
tazuma - - 30 comments

yes, im at Radar now and monolith forces walk through closed doors like thin air.

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kalitbartman26
kalitbartman26 - - 9 comments

Glitch I right click gun and can't press unload on guns or sort on damaged ammo

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Emmet.Otter
Emmet.Otter - - 1,715 comments

I hope we can get some updated screenshots or some small news.

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DatBoi302
DatBoi302 - - 10 comments

Its a shame that we don't hear anything from the devs. I respect their hard work, this is my favorite of all the Stalker Overhauls. I just wish they would tell us if its still being worked on (regardless of how long it will take), or if its been postponed/etc for the foreseeable future.

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seularts
seularts - - 31 comments

Just a few more years. I mean they are working for free at the end of the day, we can;t have any expectations :D

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Well, it certainly would not hurt for them just to post a screenshot or two every 2 months or so....its really not much to ask =)
At least it shows us it is still being worked on. You know how many mods have been forgotten and lost in the past? Just look at all the 'TBD' on the pages farther back.

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