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49 changes: 49 additions & 0 deletions README.markdown
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_Q: Yet another RepRap slicer?_

A: Yes.

# Slic3r

## What's it?

Slic3r is (er, will be) an STL-to-GCODE translator for RepRap 3D printers,
like Enrique's Skeinforge or RevK's E3D.

## Why another one? Why Perl?

The goal is to build something more maintainable and flexible than both
Skeinforge and E3D. The code makes extensive use of object-oriented
programming to achieve some level of abstraction instead of working with
raw geometry and low-level data structures.
This should help to maintain code, fix bugs and implement new and better
algorithms in the future.
Of course, Perl's not that fast as C and usage of modules like Moose make
everything quite memory-hungry, but I'm happy with it. My goal is a "rapid
prototyping" architecture for a slicer.

Also, http://xkcd.com/224/

## What's its current status?

Slic3r can now successfully parse and analyze an STL file by slicing it in
layers and representing internally the following features:

* holes in surfaces;
* external top/bottom surfaces.

This kind of abstraction will allow to implement particular logic and allow the
user to specify custom options.

I need to implement algorithms to produce perimeter outlines and surface fill.

Future goals include support material, options to control bridges, skirt, cool.

## Can I help?

Sure! Send patches and/or drop me a line at aar@cpan.org. You can also
find me in #RepRap on FreeNode with the nickname _Sound_.

## What's Slic3r license?

Slic3r is dual-licensed under the _Perl Artistic License_ and the _AGPLv3_.
The author is Alessandro Ranellucci (that's me).
18 changes: 18 additions & 0 deletions lib/Slic3r.pm
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package Slic3r;

use strict;
use warnings;

use Slic3r::Layer;
use Slic3r::Line;
use Slic3r::Point;
use Slic3r::Polyline;
use Slic3r::Polyline::Closed;
use Slic3r::Print;
use Slic3r::STL;
use Slic3r::Surface;

our $layer_height = 0.4;
our $resolution = 0.1;

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325 changes: 325 additions & 0 deletions lib/Slic3r/Layer.pm
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package Slic3r::Layer;
use Moose;

use XXX;

has 'id' => (
is => 'ro',
isa => 'Int',
required => 1,
);

has 'pointmap' => (
traits => ['Hash'],
is => 'rw',
isa => 'HashRef[Slic3r::Point]',
default => sub { {} },
handles => {
points => 'values',
},
);

has 'lines' => (
is => 'rw',
isa => 'ArrayRef[Slic3r::Line]',
default => sub { [] },
);

has 'surfaces' => (
traits => ['Array'],
is => 'rw',
isa => 'ArrayRef[Slic3r::Surface]',
default => sub { [] },
);

sub z {
my $self = shift;
return $self->id * $Slic3r::layer_height / $Slic3r::resolution;
}

sub add_surface {
my $self = shift;
my (@vertices) = @_;

my @points = map $self->add_point($_), @vertices;
my $polyline = Slic3r::Polyline::Closed->new_from_points(@points);
my @lines = map $self->add_line($_), @{ $polyline->lines };

my $surface = Slic3r::Surface->new(
contour => Slic3r::Polyline::Closed->new(lines => \@lines),
);
push @{ $self->surfaces }, $surface;

return $surface;
}

sub add_line {
my $self = shift;
my ($a, $b) = @_;

# we accept either a Line object or a couple of points
my $line;
if ($b) {
($a, $b) = map $self->add_point($_), ($a, $b);
$line = Slic3r::Line->new(a => $a, b => $b);
} elsif (ref $a eq 'Slic3r::Line') {
$line = $a;
}

# check whether we already have such a line
foreach my $point ($line->a, $line->b) {
foreach my $existing_line (grep $_, @{$point->lines}) {
return $existing_line
if $line->coincides_with($existing_line) && $line ne $existing_line;
}
}

push @{ $self->lines }, $line;
return $line;
}

sub add_point {
my $self = shift;
my ($point) = @_;

# we accept either a Point object or a pair of coordinates
if (ref $point eq 'ARRAY') {
$point = Slic3r::Point->new('x' => $point->[0], 'y' => $point->[1]);
}

# check whether we already defined this point
if (my $existing_point = $self->pointmap_get($point->x, $point->y)) { #)
return $existing_point;
}

# define the new point
$self->pointmap->{ $point->id } = $point; #}}

return $point;
}

sub pointmap_get {
my $self = shift;
my ($x, $y) = @_;

return $self->pointmap->{"$x,$y"};
}

sub remove_point {
my $self = shift;
my ($point) = @_;

delete $self->pointmap->{ $point->id }; #}}
}

sub remove_line {
my $self = shift;
my ($line) = @_;
@{ $self->lines } = grep $_ ne $line, @{ $self->lines };
}

sub remove_surface {
my $self = shift;
my ($surface) = @_;
@{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces };
}

# merge parallel and continuous lines
sub merge_continuous_lines {
my $self = shift;

my $finished = 0;
CYCLE: while (!$finished) {
foreach my $line (@{ $self->lines }) {
# TODO: we shouldn't skip lines already included in polylines
next if $line->polyline;
my $slope = $line->slope;

foreach my $point ($line->points) {
# skip points connecting more than two lines
next if @{ $point->lines } > 2;

foreach my $neighbor_line (@{ $point->lines }) {
next if $neighbor_line eq $line;

# skip line if it's not parallel to ours
my $neighbor_slope = $neighbor_line->slope;
next if (!defined $neighbor_slope && defined $slope)
|| (defined $neighbor_slope && !defined $slope)
|| (defined $neighbor_slope && defined $slope && $neighbor_slope != $slope);

# create new line
my ($a, $b) = grep $_ ne $point, $line->points, $neighbor_line->points;
my $new_line = $self->add_line($a, $b);
printf "Merging continuous lines %s and %s into %s\n",
$line->id, $neighbor_line->id, $new_line->id;

# delete merged lines
$self->remove_line($_) for ($line, $neighbor_line);

# restart cycle
next CYCLE;
}
}
}
$finished = 1;
}
}

# build polylines of lines which do not already belong to a surface
sub make_polylines {
my $self = shift;

# defensive programming: let's check that every point
# connects at least two lines
foreach my $point ($self->points) {
if (grep $_, @{ $point->lines } < 2) {
warn "Found point connecting less than 2 lines:";
XXX $point;
}
}

my $polylines = [];
foreach my $line (@{ $self->lines }) {
next if $line->polyline;

my %points = map {$_ => $_} $line->points;
my %visited_lines = ();
my ($cur_line, $next_line) = ($line, undef);
while (!$next_line || $next_line ne $line) {
$visited_lines{ $cur_line } = $cur_line;

$next_line = +(grep !$visited_lines{$_}, $cur_line->neighbors)[0]
or last;

$points{$_} = $_ for grep $_ ne $cur_line->a && $_ ne $cur_line->b, $next_line->points;
$cur_line = $next_line;
}

printf "Discovered polyline of %d lines (%s)\n", scalar keys %points,
join('-', map $_->id, values %visited_lines);
push @$polylines, Slic3r::Polyline::Closed->new(lines => [values %visited_lines]);
}

return $polylines;
}

sub make_surfaces {
my $self = shift;
my ($polylines) = @_;

# count how many other polylines enclose each polyline
# even = contour; odd = hole
my %enclosing_polylines = ();
my %enclosing_polylines_count = ();
my $max_depth = 0;
foreach my $polyline (@$polylines) {
# a polyline encloses another one if any point of it is enclosed
# in the other
my $point = $polyline->lines->[0]->a;
$enclosing_polylines{$polyline} =
[ grep $_ ne $polyline && $_->encloses_point($point), @$polylines ];
$enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} };

$max_depth = $enclosing_polylines_count{$polyline}
if $enclosing_polylines_count{$polyline} > $max_depth;
}

# start looking at most inner polylines
for (; $max_depth > -1; $max_depth--) {
foreach my $polyline (@$polylines) {
next if $polyline->contour_of or $polyline->hole_of;
next unless $enclosing_polylines_count{$polyline} == $max_depth;

my $surface;
if ($enclosing_polylines_count{$polyline} % 2 == 0) {
# this is a contour
$surface = Slic3r::Surface->new(contour => $polyline);
} else {
# this is a hole
# find the enclosing polyline having immediately close depth
my ($contour) = grep $enclosing_polylines_count{$_} == ($max_depth-1),
@{ $enclosing_polylines{$polyline} };

if ($contour->contour_of) {
$surface = $contour->contour_of;
$surface->add_hole($polyline);
} else {
$surface = Slic3r::Surface->new(
contour => $contour,
holes => [$polyline],
);
}
}
$surface->surface_type('internal');
push @{ $self->surfaces }, $surface;

printf "New surface: %s (holes: %s)\n",
$surface->id, join(', ', map $_->id, @{$surface->holes}) || 'none';
}
}
}

sub merge_contiguous_surfaces {
my $self = shift;

my $finished = 0;
CYCLE: while (!$finished) {
foreach my $surface (@{ $self->surfaces }) {
# look for a surface sharing one edge with this one
foreach my $neighbor_surface (@{ $self->surfaces }) {
next if $surface eq $neighbor_surface;

# find lines shared by the two surfaces (might be 0, 1, 2)
my @common_lines = ();
foreach my $line (@{ $neighbor_surface->contour->lines }) {
next unless grep $_ eq $line, @{ $surface->contour->lines };
push @common_lines, $line;
}
next if !@common_lines;

# defensive programming
if (@common_lines > 2) {
printf "Surfaces %s and %s share %d lines! How's it possible?\n",
$surface->id, $neighbor_surface->id, scalar @common_lines;
}

printf "Surfaces %s and %s share line/lines %s!\n",
$surface->id, $neighbor_surface->id,
join(', ', map $_->id, @common_lines);

# defensive programming
if ($surface->surface_type ne $neighbor_surface->surface_type) {
die "Surfaces %s and %s are of different types: %s, %s!\n",
$surface->id, $neighbor_surface->id,
$surface->surface_type, $neighbor_surface->surface_type;
}

# build new contour taking all lines of the surfaces' contours
# and removing the ones that matched
my @new_lines = map @{$_->contour->lines}, $surface, $neighbor_surface;
foreach my $line (@common_lines) {
@new_lines = grep $_ ne $line, @new_lines;
}
my $new_contour = Slic3r::Polyline::Closed->new(
lines => [ @new_lines ],
);

# build new surface by combining all holes in the two surfaces
my $new_surface = Slic3r::Surface->new(
contour => $new_contour,
holes => [ map @{$_->holes}, $surface, $neighbor_surface ],
surface_type => $surface->surface_type,
);

printf " merging into new surface %s\n", $new_surface->id;
push @{ $self->surfaces }, $surface;

$self->remove_surface($_) for ($surface, $neighbor_surface);
}
}
$finished = 1;
}
}

1;

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