skip to main content
10.1145/2739011.2739023acmotherconferencesArticle/Chapter ViewAbstractPublication PageseuroplopConference Proceedingsconference-collections
research-article

Visual storytelling

Published:10 July 2013Publication History

ABSTRACT

You offer your product in a very competitive environment where potential users can choose among many existing solutions. In order to get chosen by potential users you have to somehow get noticed and stand out from the other available solutions. Therefore you want to touch your potential users on a personal level so that they will have an emotional connection to your product. If they become emotionally connected, potential users will then hopefully choose your product instead of others. Possible solution is using the Visual Storytelling "pattern".

References

  1. McKeough A. Storytelling as a foundation to literacy development for aboriginal children: Culturally and developmentally appropriate practices. page 49, 2008.Google ScholarGoogle Scholar
  2. Axure. Website: http://www.axure.com/.Google ScholarGoogle Scholar
  3. F. Michael; D. Jean Clandinin Connelly. Stories of experience and narrative inquiry. Educational Researcher 519., pages 2--14.Google ScholarGoogle Scholar
  4. O. Creighton. Employing Digital Video in Requirements Engineering. Dissertation, Technische Universitat Muenchen, 2006.Google ScholarGoogle Scholar
  5. Evernote. Webclipper. Website: http://evernote.com/webclipper/.Google ScholarGoogle Scholar
  6. Dennis A. R. Cooper W. H. Valacich J. S. Bastianutti L. M. Gallupe, R. B. and J. F. Nunamaker. Electronic brainstorming and group size. Academy of Management Journal, pages 350--369, 35.Google ScholarGoogle Scholar
  7. Mao L Humphreys GW Gu H Han S, Jiang Y. Attentional modulation of perceptual grouping in human visual cortex: functional mri studies. Human Brain Mapping, pages 25, 424--432, 2005.Google ScholarGoogle Scholar
  8. Naoufel Boulila B. Bruegge Han Xu, Oliver Creighton. From pixels to bytes, evolutionary scenario based design with video. Proceedings of the 20th International Symposium on the Foundations of Software Engineering, pages 1--4, 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Sapient IdeaEngineers. Unilever share happy. Website: http://www.youtube.com/watchvV5bspIFuto.Google ScholarGoogle Scholar
  10. Sabina Idler. Ways to incorporate storytelling in your web design. Website: http://blog.usabilla.com/10-ways-to-incorporate-storytelling-in-webdesign/.Google ScholarGoogle Scholar
  11. Daphne A. Jameson. Narrative discourse and management action. Journal of Business Communication, 38:476--511, 2001.Google ScholarGoogle ScholarCross RefCross Ref
  12. Nagios. Website http://www.nagios.com/.Google ScholarGoogle Scholar
  13. Dove Netherlands. Website: http://www.nl.dove.com/nl/.Google ScholarGoogle Scholar
  14. Newrelic. Website http://newrelic.com/.Google ScholarGoogle Scholar
  15. Nissan. Parallax scrolling. Website: http://www2.nissan.co.jp/SP/NOTE/SPECIAL/.Google ScholarGoogle Scholar
  16. Sapient Nitro. Culture at sapientnitro {online}. YouTube: http://www.youtube.com/watchv0OO1LePHWzE, 2013.Google ScholarGoogle Scholar
  17. B. Bruegge O. Creighton, M. Ott. Software cinema-video-based requirements engineering. Proceedings of the 14th International Conference on Requirements Engineering, September 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Pixar. The 22 rules of storytelling. Website: http://shawnweston.com/storytelling/.Google ScholarGoogle Scholar
  19. Pixar. Pixar story telling secrets. Website: http://www.15minutemoviemethod.com/.Google ScholarGoogle Scholar
  20. Sapient. Website http://www.sapient.com/.Google ScholarGoogle Scholar
  21. International Storytelling School. Website: http://www.schoolofstorytelling.com/.Google ScholarGoogle Scholar
  22. Square. Square reader. Website: https://squareup.com/.Google ScholarGoogle Scholar
  23. Andrew Stanton. Storytelling talk at ted. Website http://ted.com, Feb 2012.Google ScholarGoogle Scholar
  24. Robert Wyer. Knowledge and Memory: The Real Story. Number ISBN 0-8058-1446-9. Hillsdale, NJ, (1995).Google ScholarGoogle Scholar

Index Terms

  1. Visual storytelling

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      Full Access

      • Published in

        cover image ACM Other conferences
        EuroPLoP '13: Proceedings of the 18th European Conference on Pattern Languages of Program
        July 2013
        384 pages
        ISBN:9781450334655
        DOI:10.1145/2739011

        Copyright © 2013 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 10 July 2013

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        EuroPLoP '13 Paper Acceptance Rate24of36submissions,67%Overall Acceptance Rate216of354submissions,61%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader