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BRIEF REPORTS

Computer game associating self-concept to images of acceptance can reduce adolescents' aggressiveness in response to social rejection

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Pages 855-862 | Received 16 Sep 2008, Accepted 02 Mar 2009, Published online: 22 Jul 2009
 

Abstract

The experience of social rejection can lead to an aggressive response. However, the ability to maintain a sense of social connection may reduce the likelihood of this type of response. We tested a computer-based intervention designed to use simple learning principles to boost the sense of social connection and acceptance. Adolescents aged 9–15 (n=138) first completed a conditioning game on computer that repeatedly paired their own name with images of social acceptance (versus a control condition with no systematic pairing), and subsequently reported how aggressively they would behave in response to being rejected by a peer. Those completing the self-acceptance conditioning (particularly those low in self-esteem) reported less aggressive feelings and intentions.

Acknowledgements

The authors gratefully acknowledge financial support from the Social Sciences and Humanities Research Council of Canada. MWB and JRB acknowledge a financial relationship with a commercial entity that has an interest in the subject of this article.

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