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This essay was first published (English and Chinese) in the proceedings of the International Conference of “See in”: Hai-an Street Museum, Tainan, Taiwan, July 16, 2005. That English version had a number of technical problems and neither... more
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      Museum StudiesInstallation (Art)Taiwan StudiesPlayfulness
This paper presents a series of playful encounters during a game design workshop especially designed for young people with intellectual disability. Playlab is a weekly workshop of playful interactions and game design, taking place in a... more
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      Game studiesGame DesignSocial InteractionIntellectual Disability
The article studies the relationship between the well-being and the ludic principles of human agency. According to Gwen Gordon the research of the connection between the play and the health (well-being) is highly omitted in contemporary... more
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      EthicsVirtue EthicsGiorgio AgambenEugen Fink
This study aims to empirically investigate a conceptual model that is nested in a behaviorism paradigm. The model posits that consumer videogame engagement is triggered through the playful-consumption experience of a digital game. To... more
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      VideogamesBehaviorismPlayfulness
Esta pesquisa tem como objetivo registrar e analisar as estratégias de organização de espaços e atividades de interações e brincadeiras, destinados ao trabalho educativo com crianças, com centralidade nas artes e nas culturas infantis. A... more
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      Early ChildhoodChildren's PlayPlayfulnessChildrens culture
Based on the ethnographic study of the card game Bela, this paper rethinks the intersections and interstices between game and non-game contexts, challenging the presumption that play is unproductive and non-materialistic. By embedding the... more
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      PlayProductivityContingencyCard Games
About the Book Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive,... more
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      Video GamesMultiplayer Online GamesSocial MediaComputer Games
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      Children's PlayPlayful LearningPlayfulnessEarly Childhood Education for English Language Learners
Many animals play, especially mammals and birds. Playing is an integral part of early development and contributes to how young animals learn. Playful behavior enhances the attributes important for creativity, which has been a powerful... more
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      Languages and LinguisticsCreativityPlayfulnessPlay and Creativity in the Curriculum
This study reports an initial evaluation of a new short measure for adult playfulness (SMAP). In data from a construction (N = 266), and two replication samples (N = 147 students, N = 215 adults), a one-dimensional solution showed the... more
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      PlayHumor (Psychology)HumorHumor Studies
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    •   17  
      SociologyPsychologyPositive PsychologySocial Psychology
Concepts such as the “playable city” provide the basis of concrete projects for cities around the world facing the challenge of reconciling the needs of residents and tourists. By analysing a case study of Recife's initiative within the... more
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      Cultural HeritageDigital TechnologyUrban RegenerationUrban Studies
Wimmelbooks are a type of wordless picture books which display a series of panoramas teeming with an immense amount of characters and details. They constitute a narrative threshold genre with the potential to accompany children a good... more
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      LiteracyGame studiesPlayChildren's Literature
This article explores the meaning of taharrur (self-liberation) in an emerging Palestinian rave scene in Israel, which includes dancing to electronic music and consumption of illicit drugs. While identifying how the Israeli state enforces... more
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      EthnographySubjectivitiesSovereigntyIsrael/Palestine
This study investigated the affordances of playful learning environments (PLE) for tutoring, playing and learning in the context of pre-primary and basic education. A PLE is an outdoor construction that provides an additional informal... more
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      Teaching and LearningEducationTechnologyLearning Sciences
To say that interology is a way of life is to say that it is a practical philosophy, an ethics. This way of life is characterized by dialogue, communitas, life-enhancing relationality, productive tension, mode switching at opportune... more
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    •   19  
      Artificial IntelligenceEthicsCreativityDigital Media
The collection of articles, by a diverse set of musicians and scholars (21 in all), focuses on the playful side of Milton Babbitt's music, on the performance and recording of his music, and on adapting his music and ideas to such... more
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      MusicMusic TheoryMusicologyImprovisation
Patterning and framing a global brain? Systemic feedback cycles of global brain interrelationships in 2D Various representations of cyclic dynamics with implications for a global brain Implication of 3D representation of a global brain... more
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      PathologyArtificial IntelligenceInformation VisualizationConceptual Metaphor
New national core curricula call for the use of diverse indoor and outdoor environments. Learning must be based on problem-solving, playful activities, and the use of all senses and the entire body. We designed a playful... more
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      EducationOutdoor EducationConstruction of knowledgeCollaborative Learning
This is a pre-publication version of a chapter from our upcoming 'Playful Mapping in the Digital Age' Book. It aims to discuss the different roles envisioned by video games designers for maps that they choose to include as visual elements... more
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      Space and PlaceVideo GamesVideo Game DesignVideo Game Development and Production
In the first part of this paper, I will briefly introduce the concept of incongruity and its relation to humor and seriousness, connecting the ideas of Arthur Schopenhauer and the contemporary work of John Morreall. I will reveal some of... more
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      PhilosophyEthicsHumorCognitive Dissonance
This paper aims to gain knowledge on customers’ experience toward integrated resorts in Croatia. Customer perception toward integrated resorts was collected via face-to-face survey. The multidimensional experiential values and behaviors... more
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    •   9  
      CroatianAtmosphereBehavioral IntentionReturn on Investment
Through a case study of variations in the game of Mahjong differing from each other in terms of the extent of technological assistance involved, this article sheds light on questions of transmediality and technological specificity of... more
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    •   25  
      Philosophy of TechnologyIntermedialityHong KongPlay Theory
The notion of “Cute” has been studied as a global aesthetic form in consumer and popular culture. Aside from being a dominant aesthetic of mass culture, the cute also became a form of expression with increasing virtual and visual... more
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    •   22  
      AestheticsContemporary ArtExperimental Media ArtsVideo Art
"This study addresses the basic structure of playfulness in adults from a psycho-lexical approach and its relationship with the sense of humor. Using items derived from a corpus analysis of written accounts in the German language, five... more
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      Artificial IntelligenceNatural Language ProcessingPlayHumor (Psychology)
This article investigates the recent global phenomenon of the teddy challenge (nallejahti) with a focus on Finland. Beginning in March 2020 and as result of the global COVID-19 pandemic, Finnish citizens started to cheer up passersby by... more
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      Material Culture StudiesCommunity ResilienceSocial MediaTransmedial Storytelling
This paper focuses on playfulness as expressed in the urban public space. Children’s play is often considered either as sacred or superfluous for the adults to engage with while the city doesn’t seem able to support playful behaviour... more
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      Human GeographyPlayHeterotopiaPublic Space
This chapter is concerned with the ways girls employ discursive repertoires for styling their online gender identities. Specifically, I look at the playful use of Hebrew orthography and digital typography by Israeli teenage girls as part... more
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      Gender StudiesHebrew LanguageSociolinguisticsLinguistics
The prime aim of this set of studies was to test the disposition to play (playfulness) in adults in its relation with various measures of personality but also ability (self-estimated but also psychometrically measured ingenuity). Study 1... more
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      PlayHumor (Psychology)HumorHumor Studies
In this paper I investigate the relationship between the serious and the playful elements in Socrates’ character as these unfold within the context of Xenophon’s Symposium. For the Greeks, the concept of value is attached to the meaning... more
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      SocratesAncient PhilosophyXenophonAncient Greek Philosophy
An introduction to the distinctive cultural history of composer Milton Babbitt and to a double issue of CMR about _Playing (with) Babbitt in the 21st Century_.

https://www.tandfonline.com/doi/full/10.1080/07494467.2021.2031066
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      Musical CompositionMusic TheoryMusicologyCold War and Culture
Unter dem Begriff des verspielten Fernsehens sollen transmediale Medienpraktiken zusammengefasst werden, die das Transmediale und das Spiel(en) konzeptuell zusammenführen und mitsamt ihrer dichotomen Strukturen beschreiben. Dabei werden... more
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      Game TheoryTelevision StudiesParticipationTransmedial Storytelling
The aim of this paper is to unveil the interconnection between various instances of incarnation expressed in Allen Ginsberg's seminal twentieth century poem " Howl ". The Beat author seemingly plays with the theological notion of... more
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      ChristianityLanguages and LinguisticsTheologyPoetry
"The word paternoster has been applied in a variety of senses. In the Middle Ages paternoster became a synonym for lovemaking. An early instance of this usage appears in the anonymous medieval Latin Prisciano regula. Later it occurs in... more
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      Comparative ReligionIntellectual HistoryComparative LiteratureLiturgical Studies
Milton Babbitt has been a controversial and iconic figure, which has indirectly led to fallacious assumptions about how his music is made, and therefore to fundamental misconceptions about how it might be heard and appreciated. This video... more
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      Set TheoryMusical CompositionImprovisationHistoriography
This chapter uses an arts and design based research methodology to explore emergent possibilities in contemporary transmedia arts and design practices. Focusing in narrative and fiction creation for the development of participatory and... more
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      Participatory ResearchCross-Media StudiesTransmedial StorytellingGaming
This chapter from "Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives" (IGI Global, 2016) introduces a phenomenon that has gone largely unaddressed in research since its emergence in western... more
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      Community DevelopmentGame DesignVideo GamesDigital Games
History is not anymore the prerogative of historians, nor is displaying heritage the exclusive privilege of museum curators. In the digital era, local interconnected amateurs commit themselves to the cultural circuit of heritage through... more
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      Cultural HeritageDigital MediaProdusagePost-industrial landscapes
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      PlayInternet memesTheatricalityPolitical Thought
"The thesis and the research is about the educational dimension and the educational potential of adult play, as a part and factor of adult education in leisure. In this work, play was viewed as: specific activity, an element of adult... more
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      Creativity studiesAdult EducationPlayAdult and Continuing Education
Soundwalks are artistic/scientific practices that invite audiences to explore sonic environments through movement. The recent proliferation of mobile audio technologies has engendered a variety of " walking-with-sound " projects that span... more
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      CreativitySound ArtPlayful InteractionSoundwalk
In my book L’esthétique du jeu dans les Alice de Lewis Carroll (The Aesthetics of Play in Lewis Carroll’s Alice books), I have argued that Carroll’s own adaptation of Wonderland for children “aged from nought to five,” that is to say The... more
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      PlayChildren's LiteratureVictorian Children's LiteratureReader Response
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      Game studiesPlayfulnessGame Studies
This study was done to understand the influence of creative thinking and playfulness in enhancing creative self-esteem of students. 40 freshmen master's students in the Design discipline, participated in the study. Participants were... more
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      CreativityCreative Problem SolvingProductivityCreative Industries
Resumo: Diferentemente das pesquisas apresentadas no campo da ludicidade, em que é mais comum encontrarmos análises sobre os efeitos da aplicação de atividades lúdicas, este trabalho focaliza licenciandos que elaboraram e aplicaram uma... more
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      Science EducationChemistry EducationInquiry Based LearningInquiry-based teaching and learning
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      CreativityOccupational TherapyDesign CreativityTextiles