- Stork, D. G. HAL's Legacy: 2001's Computer as Dream and Reality. MIT Press, Cambridge, 1997, 16--17. Google ScholarDigital Library
- McFarland, M. Google's psychedelic 'paint brush' raises the oldest question in art. The Washington Post (March 10, 2016}; https://www.washingtonpost.com/news/innovations/wp/2016/03/10/googles-psychedelic-paint-brush-raises-the-oldest-question-in-art.Google Scholar
- Nicholas, G. These stunning A.I. tools are about to change the art world. Slate (Dec. 11, 2017}; http://www.slate.com/articles/technology/future_tense/2017/12/a_i_neural_photo_and_image_style_transfer_will_change_the_art_world.htmlGoogle Scholar
- Drucker, J. Intro to Digital Humanities. UCLA Center for Digital Humanities, (Sept. 2013}; http://dh101.humanities.ucla.edu/?page_id=13Google Scholar
- Spratt, E. L. and Elgammal, A. The digital humanities unveiled: Perceptions held by art historians and computer scientists about computer vision technology. 2014. https://arxiv.org/abs/1411.6714Google Scholar
- The Digital Humanities Project: Aesthetics at the Intersection of Art and Science. 2014; https://sites.google.com/site/digitalhumanitiessurveyGoogle Scholar
- Spratt, E. L. and Elgammal, A. Computational beauty: Aesthetic judgment at the intersection of art and science. In ECCV 2014: Computer Vision - ECCV 2014 Workshops, L. Agapito, M. M. Bronstein, and C. Rother, Eds. Springer Verlag, 2015, 35--53.Google ScholarCross Ref
Index Terms
Computers and art in the age of machine learning
-
Recommendations
-
Computers and modern art: digital art museum
C&C '02: Proceedings of the 4th conference on Creativity & cognitionThis paper focuses on the relationship between fine art movements in the 20th C and the pioneers of digital art from 1956 to 1986. The research is part of a project called Digital Art Museum, which is an electronic archive devoted to the history and ...
-
Prototyping Machine Learning Through Diffractive Art Practice
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems ConferenceIn this paper, we outline a diffractive practice of machine learning (ML) in the frame of material-centered interaction design. To this aim, we review related work in ML, HCI, design, new interfaces for musical expression, and computational art, and ...
Comments