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SERVICE DESIGN 
1
What is Service Design? 
Service Design is all about making the services we 
use usable, easy, and desirable. Focused on creating 
experiences using a combination of intangible and 
tangible mediums to cover a broad range of 
channels. 
It’s an age old focus, as far back as when trades 
were first developed, in Ancient Near East... Can 
you guess which trade it was? 
2
What is Service Design? 
Service Design is an emerging field of design 
focused on creation of well thought through 
experieces. 
A service happens over time and is made up of 
Touchpoints - the people, information, products and 
spaces that we encounter. To design great service it 
is important to have service users in mind: do they 
include staff, suppliers or customers? 
3
Example: Service & Product 
Apple sells computer products. What makes them 
stand out is their service, every touch point that 
supports a customer to make a purchase. 
From website, online store, inventory, shipping, to 
in-store experience, servicing, apps, and accessories, 
all of these possible ‘experiences’ act as services 
help to support the sale and use of their products. 
4
How does Service Design help? 
Service Design helps to develop well thought out 
environments, tools, and processes which enable the 
delivery of a superior holistic experience to all 
users, and in the end, delights the end-user. 
How? By using design tools and methods that can 
deliver and in-depth understanding of user 
behaviours, their likes, needs, and expectations, 
which can enable new solutions to be developed. 
5
Why Service Design? 
When two or more companies offer the same 
product or service at similar prices, service design is 
what makes you buy from one and not the other. 
With larger companies/organisations that have 
complicated human to human systems, the Silo 
Effect often occurs, this is where Service Design 
becomes an increasingly important. 
Can you think of some large organisations that 
could probably use some more focus with their 
Service Design? 
6
What’s in it for the business 
side? 
The company with the better thought out 
environment, systems, and processes will lend itself 
to better staff experiences which leads to better 
touch points output that trickles down to better 
customer experiences as a whole. All this means 
better profit. 
Service Design can be used to create an entirely 
new service, allowing a business to become a leader. 
7
SERVICE DESIGN 
& 
UX DESIGN 
8
Service Design scope 
Macro approach and focus. 
Organisational level down to various user groups. 
Works with qualitative methods to observe people 
to people, people to organisations, and orgs to orgs 
interactions from the business environment, to 
systems, and its processes. 
Results in objective strategy for innovation or 
change. Sometimes projects for tool development 
are needed in order to facilitate the delivery of a 
service, and/or to improve the holistic experience. 
9
UX Design scope 
Micro approach and focus. 
Project based, people to interfaces (tools/products). 
Focuses on a specific user group, such as End-User, 
or Customer. 
Performs both qualitative and quantitative research 
to ensure needs and values are met, resulting in 
delightful experiences for the targeted end-users. 
10
SERVICE DESIGN 
in detail 
11
5 Principles of Service Design 
User-Centred 
Processes should be experienced through the user’s eyes. Empathy based. 
Co-Creative 
All stakeholders should be included in the service design process 
Sequencing 
The service should be visualised as a sequence of interrelated actions 
Evidencing 
Intangible services should be visualised in terms of physical artefacts 
Holistic 
The entire environment of a service should be considered 
12
Service Design Process 
13
Service Design Tools 
These help Service Designers to discover and define an 
organisation’s needs and values within the environment, 
systems, processes, the intangibles, as well as it’s end-user 
groups needs and values. 
Co-creative Brainstorming 
ideation techniques used to generate alternative 
solutions and opportunities quickly 
14
To list a few more... 
Service Safari 
go on-location to experience first hand to gain better understanding 
User Shadowing 
observe user’s experience in their environment, helps to gain context 
and further understand how they interact and identify their needs 
Experience Prototyping 
a way of testing new service ideas or designs for specific touch points 
STORYBOARDS - Quick hand-drawn comic-like 
ACTORS - Act the service out using scenarios 
15
To list a few more... 
Business Model Canvas 
visual tool describing and developing business models 
The Business Model Canvas 
Designed for: Designed by: Date: Version: 
Key Partners Key Activities Value Propositions Customer Segments 
Channels 
Revenue Streams 
Key Resources 
Cost Structure 
Customer Relationships 
What are the most important costs inherent in our business model? 
Which Key Resources are most expensive? 
Which Key Activities are most expensive? 
is your business more 
Cost Driven (leanest cost structure, low price value proposition, maximum automation, extensive outsourcing) 
Value Driven (focused on value creation, premium value proposition) 
sample characteristics 
Fixed Costs (salaries, rents, utilities) 
Variable costs 
Economies of scale 
Economies of scope 
designed by: Business Model Foundry AG 
The makers of Business Model Generation and Strategyzer 
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: 
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. 
Through which Channels do our Customer Segments 
want to be reached? 
How are we reaching them now? 
How are our Channels integrated? 
Which ones work best? 
Which ones are most cost-efficient? 
How are we integrating them with customer routines? 
channel phases 
1. Awareness 
How do we raise awareness about our company’s products and services? 
2. Evaluation 
How do we help customers evaluate our organization’s Value Proposition? 
3. Purchase 
How do we allow customers to purchase specific products and services? 
4. Delivery 
How do we deliver a Value Proposition to customers? 
5. After sales 
How do we provide post-purchase customer support? 
For what value are our customers really willing to pay? 
For what do they currently pay? 
How are they currently paying? 
How would they prefer to pay? 
How much does each Revenue Stream contribute to overall revenues? 
For whom are we creating value? 
Who are our most important customers? 
Mass Market 
Niche Market 
Segmented 
Diversified 
Multi-sided Platform 
What type of relationship does each of our 
Customer Segments expect us to establish 
and maintain with them? 
Which ones have we established? 
How are they integrated with the rest of our 
business model? 
How costly are they? 
examples 
Personal assistance 
Dedicated Personal Assistance 
Self-Service 
Automated Services 
Communities 
Co-creation 
What Key Activities do our Value Propositions require? 
Our Distribution Channels? 
Customer Relationships? 
Revenue streams? 
catergories 
Production 
Problem Solving 
Platform/Network 
What Key Resources do our Value Propositions require? 
Our Distribution Channels? Customer Relationships? 
Revenue Streams? 
types of resources 
Physical 
Intellectual (brand patents, copyrights, data) 
Human 
Financial 
Who are our Key Partners? 
Who are our key suppliers? 
Which Key Resources are we acquairing from partners? 
Which Key Activities do partners perform? 
motivations for partnerships 
Optimization and economy 
Reduction of risk and uncertainty 
Acquisition of particular resources and activities 
What value do we deliver to the customer? 
Which one of our customer’s problems are we 
helping to solve? 
What bundles of products and services are we 
offering to each Customer Segment? 
Which customer needs are we satisfying? 
characteristics 
Newness 
Performance 
Customization 
“Getting the Job Done” 
Design 
Brand/Status 
Price 
Cost Reduction 
Risk Reduction 
Accessibility 
Convenience/Usability 
types 
Asset sale 
Usage fee 
Subscription Fees 
Lending/Renting/Leasing 
Licensing 
Brokerage fees 
Advertising 
fixed pricing 
List Price 
Product feature dependent 
Customer segment 
dependent 
Volume dependent 
dynamic pricing 
Negotiation (bargaining) 
Yield Management 
Real-time-Market 
strategyzer.com 
16
To list a few more... 
Service Journey Mapping or Blueprinting 
a detailed visual representation of the total service over time 
17
Case Study 
Couloir Actionwear, Outerwear manufacturer and wholesaler 
Problem: 2 year repeat yo-yo cycle of profit and decline, as 
well as staff turnover. 
Strategy: Service design. Listed observed problem areas, and 
began user centred inquiry to discover and define what could 
be made better. Included people to people, people to 
organisation, and organisation to organisation touch points. 
Results: Post 1.5 year change management and implementation 
for improvements, company grew from staff of 7 to 17, and 
profits increased 30%. 
18
Major breakdowns: Lack of collaboration between touch 
points; certain user groups where lacking support from other 
groups in order to perform better; products were late in 
development, rushed; sales materials were late due to lack of 
manpower to meet print deadlines; etc... After all the trickle 
down effects, retailers did not receive the best possible service 
experience from the company, thus their sales diminished, 
which equated to less profits for the company. 
Can you see what other effects the breakdowns would have 
caused in any of the people to people, people to organisation, 
and organisation to organisation touch points? 
19
RESOURCES 
SERVICE DESIGN 
From Insight to Implementation 
THIS IS SERVICE DESIGN 
Basics - Tools - Cases 
20
The End. 
21

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Make Services User-Friendly

  • 2. What is Service Design? Service Design is all about making the services we use usable, easy, and desirable. Focused on creating experiences using a combination of intangible and tangible mediums to cover a broad range of channels. It’s an age old focus, as far back as when trades were first developed, in Ancient Near East... Can you guess which trade it was? 2
  • 3. What is Service Design? Service Design is an emerging field of design focused on creation of well thought through experieces. A service happens over time and is made up of Touchpoints - the people, information, products and spaces that we encounter. To design great service it is important to have service users in mind: do they include staff, suppliers or customers? 3
  • 4. Example: Service & Product Apple sells computer products. What makes them stand out is their service, every touch point that supports a customer to make a purchase. From website, online store, inventory, shipping, to in-store experience, servicing, apps, and accessories, all of these possible ‘experiences’ act as services help to support the sale and use of their products. 4
  • 5. How does Service Design help? Service Design helps to develop well thought out environments, tools, and processes which enable the delivery of a superior holistic experience to all users, and in the end, delights the end-user. How? By using design tools and methods that can deliver and in-depth understanding of user behaviours, their likes, needs, and expectations, which can enable new solutions to be developed. 5
  • 6. Why Service Design? When two or more companies offer the same product or service at similar prices, service design is what makes you buy from one and not the other. With larger companies/organisations that have complicated human to human systems, the Silo Effect often occurs, this is where Service Design becomes an increasingly important. Can you think of some large organisations that could probably use some more focus with their Service Design? 6
  • 7. What’s in it for the business side? The company with the better thought out environment, systems, and processes will lend itself to better staff experiences which leads to better touch points output that trickles down to better customer experiences as a whole. All this means better profit. Service Design can be used to create an entirely new service, allowing a business to become a leader. 7
  • 8. SERVICE DESIGN & UX DESIGN 8
  • 9. Service Design scope Macro approach and focus. Organisational level down to various user groups. Works with qualitative methods to observe people to people, people to organisations, and orgs to orgs interactions from the business environment, to systems, and its processes. Results in objective strategy for innovation or change. Sometimes projects for tool development are needed in order to facilitate the delivery of a service, and/or to improve the holistic experience. 9
  • 10. UX Design scope Micro approach and focus. Project based, people to interfaces (tools/products). Focuses on a specific user group, such as End-User, or Customer. Performs both qualitative and quantitative research to ensure needs and values are met, resulting in delightful experiences for the targeted end-users. 10
  • 11. SERVICE DESIGN in detail 11
  • 12. 5 Principles of Service Design User-Centred Processes should be experienced through the user’s eyes. Empathy based. Co-Creative All stakeholders should be included in the service design process Sequencing The service should be visualised as a sequence of interrelated actions Evidencing Intangible services should be visualised in terms of physical artefacts Holistic The entire environment of a service should be considered 12
  • 14. Service Design Tools These help Service Designers to discover and define an organisation’s needs and values within the environment, systems, processes, the intangibles, as well as it’s end-user groups needs and values. Co-creative Brainstorming ideation techniques used to generate alternative solutions and opportunities quickly 14
  • 15. To list a few more... Service Safari go on-location to experience first hand to gain better understanding User Shadowing observe user’s experience in their environment, helps to gain context and further understand how they interact and identify their needs Experience Prototyping a way of testing new service ideas or designs for specific touch points STORYBOARDS - Quick hand-drawn comic-like ACTORS - Act the service out using scenarios 15
  • 16. To list a few more... Business Model Canvas visual tool describing and developing business models The Business Model Canvas Designed for: Designed by: Date: Version: Key Partners Key Activities Value Propositions Customer Segments Channels Revenue Streams Key Resources Cost Structure Customer Relationships What are the most important costs inherent in our business model? Which Key Resources are most expensive? Which Key Activities are most expensive? is your business more Cost Driven (leanest cost structure, low price value proposition, maximum automation, extensive outsourcing) Value Driven (focused on value creation, premium value proposition) sample characteristics Fixed Costs (salaries, rents, utilities) Variable costs Economies of scale Economies of scope designed by: Business Model Foundry AG The makers of Business Model Generation and Strategyzer This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. Through which Channels do our Customer Segments want to be reached? How are we reaching them now? How are our Channels integrated? Which ones work best? Which ones are most cost-efficient? How are we integrating them with customer routines? channel phases 1. Awareness How do we raise awareness about our company’s products and services? 2. Evaluation How do we help customers evaluate our organization’s Value Proposition? 3. Purchase How do we allow customers to purchase specific products and services? 4. Delivery How do we deliver a Value Proposition to customers? 5. After sales How do we provide post-purchase customer support? For what value are our customers really willing to pay? For what do they currently pay? How are they currently paying? How would they prefer to pay? How much does each Revenue Stream contribute to overall revenues? For whom are we creating value? Who are our most important customers? Mass Market Niche Market Segmented Diversified Multi-sided Platform What type of relationship does each of our Customer Segments expect us to establish and maintain with them? Which ones have we established? How are they integrated with the rest of our business model? How costly are they? examples Personal assistance Dedicated Personal Assistance Self-Service Automated Services Communities Co-creation What Key Activities do our Value Propositions require? Our Distribution Channels? Customer Relationships? Revenue streams? catergories Production Problem Solving Platform/Network What Key Resources do our Value Propositions require? Our Distribution Channels? Customer Relationships? Revenue Streams? types of resources Physical Intellectual (brand patents, copyrights, data) Human Financial Who are our Key Partners? Who are our key suppliers? Which Key Resources are we acquairing from partners? Which Key Activities do partners perform? motivations for partnerships Optimization and economy Reduction of risk and uncertainty Acquisition of particular resources and activities What value do we deliver to the customer? Which one of our customer’s problems are we helping to solve? What bundles of products and services are we offering to each Customer Segment? Which customer needs are we satisfying? characteristics Newness Performance Customization “Getting the Job Done” Design Brand/Status Price Cost Reduction Risk Reduction Accessibility Convenience/Usability types Asset sale Usage fee Subscription Fees Lending/Renting/Leasing Licensing Brokerage fees Advertising fixed pricing List Price Product feature dependent Customer segment dependent Volume dependent dynamic pricing Negotiation (bargaining) Yield Management Real-time-Market strategyzer.com 16
  • 17. To list a few more... Service Journey Mapping or Blueprinting a detailed visual representation of the total service over time 17
  • 18. Case Study Couloir Actionwear, Outerwear manufacturer and wholesaler Problem: 2 year repeat yo-yo cycle of profit and decline, as well as staff turnover. Strategy: Service design. Listed observed problem areas, and began user centred inquiry to discover and define what could be made better. Included people to people, people to organisation, and organisation to organisation touch points. Results: Post 1.5 year change management and implementation for improvements, company grew from staff of 7 to 17, and profits increased 30%. 18
  • 19. Major breakdowns: Lack of collaboration between touch points; certain user groups where lacking support from other groups in order to perform better; products were late in development, rushed; sales materials were late due to lack of manpower to meet print deadlines; etc... After all the trickle down effects, retailers did not receive the best possible service experience from the company, thus their sales diminished, which equated to less profits for the company. Can you see what other effects the breakdowns would have caused in any of the people to people, people to organisation, and organisation to organisation touch points? 19
  • 20. RESOURCES SERVICE DESIGN From Insight to Implementation THIS IS SERVICE DESIGN Basics - Tools - Cases 20