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Traditionally design history has been presented to students by "the sage on the stage" (King "From Sage on the Stage to Guide on the Side"), allowing students to passively experience the history through reproduced images flashed upon a... more
Traditionally design history has been presented to students by "the sage on the stage" (King "From Sage on the Stage to Guide on the Side"), allowing students to passively experience the history through reproduced images flashed upon a screen. Putting the discovery of concepts, history, participation and engagement into the hands of the class, small group projects complemented by visits to the Special Collections at the Yale School of Architect, enabled students to discover the similarities within periods and develop an understanding of the role of technology and social forms upon graphic design. Each student gains a look forward through “the rear-view mirror” of history, preparing them for the challenges of a career in a field that borrows theory from architecture and fine arts, but incorporates cultural aspects that range from “deconstruction, semiotics and gender studies” (Armstrong Graphic Design Theory). Reproducing period projects, the students appreciates the evolution of forms through technologies that foster the separation of content from presentation, incorporate user interaction and connect society through the metaphor of the global network.
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Examination of the mythologies in the post-modern world demonstrates that the epic as a mediation of traditional mythic meanings has failed to attach to traditional representations of some version of the real. However, epic mythologies... more
Examination of the mythologies in the post-modern world demonstrates that the epic as a mediation of traditional mythic meanings has failed to attach to traditional representations of some version of the real. However, epic mythologies which previously had survived as narratives that society told to children children has integrated into new media as the means of storytelling through games, television, film. Through the implosion of images, the development of new visual medias, the expansion of the hardware and software globally, and the promotion of a world of virtual-reality, a return to epic mythology as the subject of transmedial storytelling is occurring as a narrative rich in immersion, continuance, and expansion for many version in many different mediums of storytelling. In fact, as narratives integrate the post-modern condition as part of the story scape, new and traditional archetypes and the formulaic steps of the monomyth operate within the confines of the post-modern attempting to expand and explore those limitations and create a narrative filled the possibilities and multiplicities of evolving concepts of the real. Keywords: List of Keywords in Title Case, Transmedia, Digital Narrative, Epic Mythology
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