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Posted by Soulskill on Saturday July 25, @01:01AM
from the somebody-do-this-with-starcon2 dept.
Ssquared22 writes "'Frankly ... I'm ashamed. I have made myself a Twitter page and officially joined the world of technology. Perhaps Luke may help me update.' With those words on June 28, 2009, what had been just a fictional character in a Nintendo DS game became a fixture on Twitter. Over the coming days and weeks, the TopHatProfessor account would post dozens of riddles and brainteasers of the type found in 2008's Professor Layton and the Curious Village and the upcoming Professor Layton and the Diabolical Box, soliciting answers from his slowly growing cadre of followers. Along the way, the professor happily answered questions about the upcoming title and shared little slices of life from his day, all without ever breaking character. Many followers were bemused and intrigued by what they assumed was a clever new viral marketing campaign put on by Nintendo ahead of Diabolical Box's August release. In reality, though, the TopHatProfessor account was the work of a lone college student and amateur game journalist, trying to get attention for a game he felt was being sorely neglected by publisher Nintendo and the media at large."
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Posted by Soulskill on Friday July 24, @11:10PM
from the universal-elf-care dept.
Dalambertian writes "The release of Spore's Patch 5 lets players export their creatures (and soon vehicles and buildings) in Collada format. This includes textures, bump mapping, and rigging for animation. Maxis developer Ocean Quigley recently posted a nice tutorial for getting said creatures into Maya, and other 3D packages are soon to follow. This could have a huge impact on the games industry, and the indie games scene in particular. Unfortunately, if the patch falls under the usual EULA, then any legitimate use of the art assets outside of the Spore community becomes impossible. EA is apparently just teasing us with its taste-but-don't-swallow policy, and at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community."
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Posted by Soulskill on Friday July 24, @08:27AM
from the if-at-first-you-don't-succeed,-you're-probably-california dept.
Back in February, the US Court of Appeals shot down a California law that banned the sale or rental of violent video games to minors. Shortly thereafter, State Senator Leland Yee petitioned the US Supreme Court to review the case. Now, along with California's Psychiatric and Psychological Associations, Yee has filed an amicus curiae brief with Court that elaborates on the reasoning behind the law. Within the brief (PDF) are some interesting quotes: "Parents can read a book, watch a movie or listen to a CD to discern if it is appropriate for their child. These violent video games, on the other hand, can contain up to 800 hours of footage with the most atrocious content often reserved for the highest levels and can be accessed only by advanced players after hours upon hours of progressive mastery. ... Notably, extended play has been observed to depress activity in the frontal cortex of the brain which controls executive thought and function, produces intentionality and the ability to plan sequences of action, and is the seat of self-reflection, discipline and self-control." The video game industry has filed its own amicus brief to dispute Yee's claims.
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Posted by Soulskill on Friday July 24, @04:52AM
from the extreme-minesweeper dept.
Jason Wilson writes "Windows 7 comes out Oct. 22, and many gamers are wondering whether it will be a boon for gaming, as Microsoft promised Vista would, or a disappointment (like Vista was at its launch). Former ExtremeTech editor Jason Cross, who's covered games and tech for 13 years, discusses the pluses and minuses of Windows 7 for gamers — how it differs from Vista, if it'll run older games, and the benefits of 64-bit computing. 'Windows 7 basically takes the Vista codebase and rewrites, refines, optimizes, and overhauls most of the internal stuff without making dramatic changes to the driver stacks that Vista did over WinXP. The changes to the fundamental driver models are small and mostly serve to improve performance. Plus, the hardware makers — especially the graphics guys — are on top of the changes this time around. Nvidia and ATI have been shipping quite good Win7 graphics drivers for months now.'"
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Posted by Soulskill on Friday July 24, @01:14AM
from the it's-not-easy-being-green dept.
SwiftyNifty writes with an update to Greenpeace's 2007 criticism of game console manufacturers over environmental concerns. Their claim was that some of the chemicals used to make the consoles were toxic, and that the manufacturers' recycling practices were not up to snuff. Two years have passed, and Greenpeace now says that progress is either slow or non-existent. "... Nintendo has little plan to remove PVC and almost no plans to remove [brominated flame retardants]. Slightly further up the scale, Microsoft was again awarded a poor ranking due to the use of toxic waste materials. And Sony, who rank rather well in their mobile phone partnership with Ericsson (scoring 6.5 out of 10 for improved toxic waste and efficient energy usage) didn't perform as well in the console category, failing to eliminate PVC or BFRs from their gaming products."
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Posted by Soulskill on Thursday July 23, @02:23AM
from the dollars-per-experience-point dept.
Karen Hertzberg writes "Many MMO gamers have expressed concern over the recent announcement that micro-transactions would play a role in the upcoming release of Champions Online. Knowing that MTs can be a touchy subject for fans, Ten Ton Hammer sat down with Bill Roper for an interview. He reveals more about Cryptic's take on the business model, what type of items you can expect to find through MTs, and how the system will be integrated into Champions Online come launch day. Roper said, 'The idea is wanting to be able to have things there that players can get if they want to, but they don't negatively impact the balance of the game. It's not like we're expecting players to go and purchase things through micro-transactions that then give them some huge leg up. All those things I think people get worried about, but really the focus is on having things that are fun, cosmetic or are things that are more account-wide and maintenance based.'"
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Posted by Soulskill on Wednesday July 22, @01:01PM
from the wait-until-theremin-hero-comes-out-for-natal dept.
After enjoying several years of popularity, music games seem to be drawing less and less interest from gamers lately. Guitar Hero and Rock Band titles have been conspicuously absent from a list of the 20 best-selling software titles in the past two months, and one report estimates that revenue from those games has dropped by almost half. Analyst Jesse Divnich suggests that there's no longer much room for dramatic improvements in game play, saying, "it would be erroneous to assume that any franchise or brand can grow unless it brings something new to the table. After a while, utility to the gamer will diminish and he/she will surely move on." Nevertheless, the companies are happy to continue to rely on DLC sales while working on new releases. Harmonix is showing off a trailer and a partial set list for The Beatles: Rock Band, and Neversoft has detailed a number of new features and tracks for Guitar Hero 5.
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Posted by Soulskill on Wednesday July 22, @10:33AM
from the this-is-my-boomstick dept.
Decado writes "Blizzard has just announced that Sam Raimi is to direct the new World of Warcraft movie. 'Raimi, acclaimed director of the blockbuster Spider-Man series, will bring the forces of the Horde and the Alliance to life in epic live-action film. Charles Roven's Atlas Entertainment will produce alongside Raimi's Stars Road Entertaiment.' While it's still early in the process, does this offer hope that someone might finally make a good movie based on a game IP?"
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Posted by Soulskill on Tuesday July 21, @01:16PM
from the and-counting dept.
Levonn Lawrence writes "Moving into day four of seven, The Speed Gamers (TSG) continue to play a Final Fantasy marathon for an unusual reason: charity. The guys at TSG are playing through every main Final Fantasy game, from one to twelve, over a period of seven days in hopes or raising $50,000 for ACT Today (Autism Care and Treatment). The marathon is streamed live for people to watch. ACT is a charity helping to financially support families effected by Autism. The marathon started 6pm CST, Friday, July 17th, 2009 and is going until Friday, July 24th 2009. So far they've raised over $26,000 (not a typo) and they're only 89 hours in."
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Posted by Soulskill on Tuesday July 21, @12:36PM
from the wrath-of-the-happy-smile-king dept.
angry tapir writes "The relaunch of World of Warcraft in China, where it has already been offline for six weeks, still faces an indefinite delay as it awaits government approval for its content. Problems for Blizzard Entertainment, the game's creator, started when it switched to a new local operator for World of Warcraft in China, online gaming company NetEase. New operators of foreign games have to submit the games for government approval, and China has objected to some of the content it found in its latest review of the game."
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