Before the Crash: Early Video Game History
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.
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Contents
Introduction
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1 |
Accessibility Teleological Distortion and Other Methodological Issues
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9 |
Whats Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming
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30 |
BallandPaddle Consoles
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53 |
The Fairchild Video Entertainment System
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60 |
The Video Game Industry Crash of 1977
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81 |
Transmediation Abstraction and Identification in Early Games Licensed from Movies ...
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90 |
Reading the Atari Catalog
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105 |
The Technical Aesthetics of Defender and the Williams Arcade Platform 198082 ...
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168 |
Economic Lessons from the Video Game Arcade
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189 |
BBSs and MUDs
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209 |
Video Game History Getting Things Straight
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225 |
The Magnavox Co v Activision Inc 1985 WL 9469 ND Cal 1985
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234 |
Contributors
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239 |
245 | |
BackCover
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257 |
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Common terms and phrases
Aaron Giles accessed April Activision arcade games Atari catalog Atari VCS audio avatar Baer BBSs blitters Bogost Bushnell cabinet canister cartridges Channel F chip cinema Cinematronics circuit color Computer Space consumer created cultural devices display early games early video game Easter egg Electronic Games emulation enemy Entertainment Fairchild film framebuffer game characters game console game design game development game’s gameplay gamers graphics hardware History of Video home computer home video game interactive joystick license Magnavox Magnavox Odyssey Mark J. P. Wolf move MUDs Nintendo Nolan Bushnell Odyssey online games Pac-Man patent pixels platform play player PONG popular Press produced Ralph Baer Reid-Selth released Rosenthal screen sound Space Wars Spacewar Star Castle stereoscope Stroud tank television tion users vector Vectorbeam video game history video game industry video game studies Video Whizball Videogames virtual worlds visual