Before the Crash: Early Video Game History

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Wayne State University Press, Jun 15, 2012 - Games & Activities - 272 pages
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.
 

Contents

Introduction
1
Accessibility Teleological Distortion and Other Methodological Issues
9
Whats Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming
30
BallandPaddle Consoles
53
The Fairchild Video Entertainment System
60
The Video Game Industry Crash of 1977
81
Transmediation Abstraction and Identification in Early Games Licensed from Movies ...
90
Reading the Atari Catalog
105
The Technical Aesthetics of Defender and the Williams Arcade Platform 198082 ...
168
Economic Lessons from the Video Game Arcade
189
BBSs and MUDs
209
Video Game History Getting Things Straight
225
The Magnavox Co v Activision Inc 1985 WL 9469 ND Cal 1985
234
Contributors
239
Index
245
BackCover
257

Video Game Sound before the Crash
119
The Rise and Fall of Cinematronics
138

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About the author (2012)

Mark J. P. Wolf is a professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age; The Medium of the Video Game; Virtual Morality: Morals, Ethics, and New Media; The Video Game Theory Reader; Myst and Riven: The World of the D’ni; The Video Game Explosion: A History from PONG to PlayStation and Beyond; The Video Game Theory Reader 2; and the forthcoming two-volume Encyclopedia of Video Games. He is also founder of the Landmark Video Game book series and the Video Game Studies Scholarly Interest Group within the Society of Cinema and Media Studies.

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