The Wayback Machine - https://web.archive.org/web/20110207205453/http://articles.cnn.com/2011-01-31/tech/video.games.smarter.steinberg_1_video-games-interactive-simulations-digital-world?_s=PM:TECH

How video games can make you smarter

VIDEO GAMES

January 31, 2011|By Scott Steinberg, Special to CNN
  • Capable of building players' confidence and presenting the world from multiple viewpoints, games can be powerful learning tools.
    Capable of building players' confidence and presenting the world from multiple viewpoints, games can be powerful learning tools.

Critics often accuse video games of making players lazy, inept and socially awkward. Contrary to popular belief, though, many build, not burn brain cells by requiring extensive problem solving, teamwork and dynamic decision-making skills.

Also capable of building players' confidence and helping them see the world from multiple viewpoints, games can be powerful learning tools.

At minimum, they readily encourage fans to fall on their face then pick themselves up and try again, promoting hands-on learning without the fear of ridicule or embarrassment.

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Following are four ways that video games can actually help make you smarter. The next time some cretin demands you drop the controller, consider citing all as you strike a wounded pose and educate the poor Neanderthal.

Hands-on experience

More interactive and absorbing than passive forms of entertainment like movies and TV, video games promote higher levels of engagement because observers are actively and enthusiastically involved with on-screen activity.

It's a point author James Paul Gee emphasizes in "What Video Games Have to Teach Us About Learning and Literacy," which argues that digital diversions promote more substantive learning. As he once told UK newspaper The Guardian, "good video games ... are complex designed systems that players have to learn to engage with reflectively and strategically." Many children can pass biology and physics tests, he points out, but few can apply that knowledge to solve real-world problems.

Job training

Businesses and universities are increasingly turning to interactive simulations and virtual worlds as training tools to educate employees.

From Cisco to NASA, the U.S. Army to IBM, numerous corporations, government organizations and colleges have all employed interactive learning solutions.

Consider Loyalist College in Ontario, which offered students a simulation of U.S./Canada border crossings where they played the role of guards, and actually saw the rate of successful test scores jump from 56% to 95%. Or the Hilton Garden Inn, which built a custom 3-D hospitality training game for the PlayStation Portable, reasoning that it's more informative and reasonable for staffers to experiment by interacting with virtual customers.

Contextual learning

Video games may soon save lives as well.

According to Dr. Jeffrey Taekman, the director of Duke University's Human Simulation and Patient Safety Center, "serious games and virtual environments are the future of education."

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