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MvdM

Suspended
Apr 27, 2005
380
695
I think the ads and the way too many in app purchases made Angry Birds too annoying to play. Just release the basic game with all the necessary options or weapons in it. Want more levels? Buy them in app or buy the successor to the game.
Just like Monument Valley works. No annoying ads, no power ups or hints you can buy.
 

Zetaprime

macrumors 65816
Dec 4, 2011
1,481
262
Ohio, US
The game was fun when it first came out, then it expanded tremendously and too quickly. Then Angry Birds Go came out and changed the way the games are paid for. That was the decline. You could only play 5 times before you had to wait to recharge, then you could play again. That's when micro-transactions showed up too. They even changed Transformers to make it even more difficult than the way it began to make it harder to not avoid micro-transactions. Angry Birds 2 also is the same wait to recharge or pay to keep playing. Just terrible.

Too much exposure, too much greed, not enough different franchises.

The game would be much better if there was an option to buy it outright and have gameplay like the previous paid versions of Angry Birds games.
 
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CFreymarc

Suspended
Sep 4, 2009
3,969
1,149
The game was fun when it first came out, then it expanded tremendously and too quickly.

...

Too much exposure, too much greed, not enough different franchises.
IMO Angry Birds will be one of those MBA course examples of how not to run an app company. They had a great home run, then every poser looking to keep their mortgage payments going showed up with their opinion mucking up the user experience with a skewed revenue model.
 

Nickipen

macrumors newbie
Dec 14, 2015
2
0
Monument Valley is a wonderful game who's time has finally come. There have been attempts to do Escher-esque layouts of games before. One 90's era VR demo was you "walked" into a room to see a pile of gold coins on the ceiling, doors and hall ways connected to your walls. The game was to walk in the Escher rooms where you were waling on the ceiling to get the gold.

The game failed because it was only in first person perspective where the majority of the players were falling down in the VR chamber of vertigo. One tester in particular, we ended up placing on a blindfold on them, carrying them out of the chamber, two of us held the tester by each shoulder and we walked with them outdoors with the cool breeze from the bay refreshing them to reorient. The blindfold came off in a few minutes and they were fine but they didn't drive for 24-hours per simulator policies.

The crew that made MV cracked this issue in two ways: (1) the game is in the "god" perspective allowing the game player to see the play space from almost any angle and (2) the small screen did not immerse the player avoiding disorientation. I look forward to their future updates. Love to see themed MV's such as steampunk, art deco and even Lewis Carrol or H. R. Geiger styled walking puzzles.



You must look at where Angry Birds originated -- Finland! That place is a socialist country that will subsidize the hell out of anything that looks remotely profitable and novel to justify that their government model works. While Angry Birds made a ton of money, where did it go? How much in taxes did the Finnish government take from this where they could not afford to re-invest into new product? Look at how Nokia fared after the iPhone / Android pincer move crushed all contemporary mobile platforms of the time.
 
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