Front cover image for Fundamentals of game design

Fundamentals of game design

For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres  individually.
Print Book, English, 2006
Upper Saddle River, NJ, Pearson Prentice Hall, 2006
Getr. Zählung Illustrationen, Diagramme
9780131687479, 0131687476
836300476
Preface Part One: The Elements of Game Design1: Games and Videogames2: The Design Process 3: Game Concepts 4: Game Worlds 5: Creative and Constructive Play6: Character Development 7: Storytelling and Narrative 8: Creating the User Experience 9: Gameplay 10: The Internal Economy of Games11: Game Balancing12: General Principles of Level DesignPart Two: The Genres of Games13: Action Games 14: Strategy Games 15: Role-Playing Games 16: Sports Games 17: Vehicle Simulations 18: Construction and Management Simulations 19: Adventure Games 20: Artificial Life, Puzzle Games, and Other Genres 21: Online Games 22: The Future of Gaming Appendix A: Sample Design Documents GlossaryReferences